SH was not short in the effects department. Everything from the sound effects being earsplittingly loud to all of the scenes and props was only something 41 years years of experience could really put together.
Inside the MC Manor, the setting as a whole was walking through different rooms under one roof. The team at SH did a fine job on putting together effective props. They take all sorts of donations from people all over and put them right into the haunt. SH had the most taxidermy I have seen outside of private collections or sales expos. These real head mounts and full mounts of various animals really helped convince that what we saw was what we got. The kitchen scene had an old working fridge and stove that had to be from the 1940’s era. There was a nautical room with a creepy mermaid and even a full-sized rowing boat! I could go on for a while talking about MC Manor’ but there is still two other attractions to touch on!
The trail was the next part at SH. They use the woods natural darkness to hide actors and really freak out everyone. They have very few lanterns to light the way on the trail, but its enough for basic instincts to kick in and head toward the next lantern. The effects on the trail were awesome. The graveyard had many head stones throughout and even a church on the property, with 5 robed figures around it. It was very creepy as we couldn’t tell if any of them were actually actors or just props. Eventually, we came across a mining area on the trail, this was a great scene that paired some convincing actors with it.
Some of the trail actually has many pitch-black rooms, causing a natural panic at times. These small cabin-like areas would only sometimes have light, and that light source was meant to scare! We did come across the previously mentioned freak show area with some really great scenes. They had midway games to play (not actually) that were horror themed like ‘basket case’, where we tossed a head into the basket for a prize, and also the knife throwing game where they wanted to use our hands as targets. One of the simpler yet really cool looking effects was the puppet show at the end of the trail. I do think with a bit more of an ominous approach to that particular side show part, it could make for a more effective scare.
MC Nightmare had some really great scenes and settings. The whole idea is an industry factory setting. The props in there are really convincing and well done. I honestly believed they had a part of a big draw bridge inside the haunt, but it turns out it wasn’t real, just really convincing. Most of the props throughout were actual, giant gears from local barn finds, no longer used and are now props in the haunt. In a morgue setting, they have an actual stretcher from a local funeral home when they closed down. Smaller details include an actual embalmers state of Illinois license from many years ago.
Overall, many of the actual bigger tools and equipment used in the haunt really transformed us into the scenes and made for a really great experience.
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