Zombie Army Productions has built and designed all changes to Statesville since 1998. With their extensive list of crew and experience, it is no wonder they have received such high praise. A large variety of animatronics were used but were effectively spaced out to give actors room to interact with customers. We did find out that there are engineers on-site to deal with broken down animatronics, giving them creative freedom to change it up if needed.
Prison:
Prisoners have taken over and chaos is heard at all times. The sounds of alarms and distant maniacal laughter disorients effectively to achieve random bursts of scares.
As we walked through, we saw great detail from corner to corner in every room. One room that caught our attention was the shower/bathroom scene. It was complete with tiles covering it from wall to ceiling giving an entire 360 environment feel. Another simple, yet creepy room was the sisters’ room. Simply using mirrors gives the illusion of more than just the twelve sisters occupying the room and it forced us to keep our hands out in front of us as to not bump into any mirrors. It was effective and made it very difficult to pinpoint which one was going to jump and scare us at any point.
Another really cool effect was an actor screaming for help stuck inside a giant meat grinder. One of the prisoners was pushing her down even more into the grinder. It gave us a good idea as to why visitors are known as ‘Meat.’
The animatronics used throughout proved to be effective with providing jump scares. The room with clowns actually had used an effect we have yet to see anywhere else! One actor is set up in the distance, and within a second was right next to us. Its very creative the way this effect is done, but we will not go into full detail, as one really needs to see it for themselves.
CotD:
In CotD, the ceiling was covered in moss and vines crawled down the cave walls. Insects covered the walls to complete the overall feel of being in the middle of a natural cave. One of our team members went a good portion of the haunt eyes closed as she has a fear of spiders (it was hilarious). The animatronics in the cave were of high quality and were as effective as the ones we found in the prison.
There is a pretty cool animatronic that made it seem like a group of zombies were coming towards us all at once. With the surrounding setting in the cave, it gave the feeling of being in the classic Lucio Fulci film, City of the Living Dead.
Although a different tone, CotD uses some awesome old-school tricks effectively, such as fog surrounding scenes along with laser lights to break through. Overall, the high-quality details were very convincing in both attractions. Accompanied with the high energy from the actors, it’s no wonder why SHP has been a must-see attraction for so long.
Prison: 9.4
CotD: 9.14
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