Stillwell hosts over 40 minutes of traversing through various scenes, themes, and tons of effects. You will likely notice some things you’ve never seen here before, as well as a blend of high-tech monsters and old-school tricks, emphasizing the latter.
Stillwell Manor has some unique features that we rarely see; creaky floors and doors that you must open to proceed to the next scene. There’s just something about walking through an old house and having to open various doors. In addition, this haunt takes guests through a wooden shack, a dusty collection of books, a stinky cat room, a trophy room, between the walls, and “outside” to a full swamp, cemetery, a garage, and a mausoleum (just as stated in their storyline).
When it comes to the sounds, many areas consisted of ambient sounds or those that accompanied props. There were some awkwardly quiet areas, and we’d love to hear more monstrous noises in these places and from the giant rat (although it is hard to predict). At times, the volume was effectively increased, such as in the swamp. We heard a creepy piano, ominous chords, the sounds of typing or pecking that had us wondering where it was coming from, doll house music, banjos, the sharpening of a knife, and squeaking mice.
As we made our way through, we noticed tons of effects, including fireplaces, an angry cat lady, a small dollhouse (followed by a full-sized version), dilapidated walls, dolls, hanging puppets, body parts, a spider infestation, a foggy swamp, and a guy experiencing an electrical mishap, to name a few.
Traversing through the freakshow, we noticed some odd and unique items. The lobster boy’s hand was cut off and on display, the confinements of a very famous doll were detected, we walked through a gypsy’s caravan, we were made to stand beneath the freak gas as it spewed out, and we squeezed our way through Betty’s boobs. Carnival-styled music filled the air and the striped tenting made it feel like we’d walked into some sort of sideshow performance.
In Tantibus, our journey began with a calming feel as waiting-style music filled the air. That didn’t last long, though, as we made our way into the prominent testing quarters where medical supplies, patient confinements, patient charts, medical rooms, and restroom stalls greeted us. Eventually, this led to the sewer, where a large sewer pipe guides guests down a slide into one of their worst fears; clowns.
From the clowns, a wide array of scenes and decor greeted us. We traversed a ball pit, past a giant grabbing clown, through a holey infestation along the walls, through a nasty cafeteria, a schoolroom, a snake’s sector, past a large bird protecting its babies, and into an all-white room where the fog wasn’t working appropriately during our visit. From what we’ve heard, good luck finding your way out when it is!
The further we descended, the more intense things became. The music switched from calming to fast-tempo hard rock but then back to an ambient track again.
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