It was evident that some of the cast members at Taylorsville Terror were having busloads of fun entertaining guests. Although they warned us of an atypical decrease in monsters on the night of our visit, it seemed like they could utilize many more to help cover all of the haunts. There’s a lot of property to cover, after all.
As we traveled back in time, the characters portrayed various familiar horror movie villains. Freddy Krueger was the most believable, interacting with his scene and using film-appropriate dialogue. Michael Myers also played his role well, stalking us through a series of dark spaces. Other than a few screaming and crying victims, most characters didn’t speak much (if at all), and aside from a few select assailants, most watched us walk by after emerging from their hiding spots.
Inside Chuckles’ Fun House, a few energetic clowns did what clowns do best by pointing us in the wrong directions multiple times. We’re horrible at mazes, so it wasn’t hard for them to steer us wrong. A few utilized fun dialogue. Buckles intimidatingly stared at us with his pitchfork in hand, and a van of clowns awaited outside the exit.
Our bus ride began with comedic banter with Chuckles and another run-in with Buckles. These clowns loved having fun and interacted with as many guests as possible. Chuckles has terrible yet hilarious driving techniques, and he sure is a hoot! It was all fun and games until the Sheriff pulled us over. He arrested a few of us adults, and upon telling us to get into the back seat of his car, he warned us that Chuckles taught him how to drive. At that moment, we found anything we could to hold on to!
The trail and corn maze had many lengthy areas where no creatures stirred. The characters we did see were unique from one another. Ghostface jumped out of nowhere, questioning where Sidney was, and the chainsaw assailant was energetically running around, waving the saw ahead of us. The Creeper stalked us from atop a bus, and while we walked through it, he walked across the top to snarl at us on the other side.
The cultists and their sacrifice were the standouts here. As a victim helplessly called for us, a robed figure slit her throat. The victim remained dead until we were totally out of the scene, and more robed villains emerged from the surrounding woods, staring at us with their blank-faced masks. It was creepy, to say the least. Although the lady in the cemetery was verbally interactive, she repeatedly told us to “hurry up,” “you’re walking too slow,” “I don’t think you understand what hurry up means,” and similar phrases the entire time we were in her large scene through thick fog. Unfortunately, her dialogue didn’t convey as scary, creepy, or funny. We understand that guests get roped back through this area, potentially past others, but there are more effective ways to hurry guests along.
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