It’s not just the inmates that you have to watch out for here, but the guards, nurses, everyone in this Hell has turned into a force of evil out for blood. Zombies, crazies, cannibals and even a monkey are out to kill some fresh prey. The interactivity level depends on whether or not you opt in for a glow necklace, that tells the scaractors that you don’t mind, nay, that you want to be touched. The scaractors did a good job at keeping the interactivity going, even for those who didn’t get a glow necklace, just with less touching for those individuals. A good portion of the scaractors had high energy and stayed in character the entire time. The two areas where dialogue was top-notch were the Blood Yard and the Infirmary. In Blood Yard, the maniacs were a cross between Mad Max post-apocalypse heathens, and voodoo bayou priests and priestesses, who kept threatening to eat us, going as far as to salt us.
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