If you love bubbles, you’ll love the Prison. The bubble scene completely swallowed one of our members and caused us to send our tallest member charging in to make a path through the bubbles for the rest of us. A water scene also got a couple of our members simulating a ‘Code Yellow’ via a strategically placed nozzle! However, they said the “water” is recirculated for the bubbles… so we recommend not ingesting them!
The animatronics left room for improvement, with most having limited or low-speed movements. The animatronics would have a more significant impact with improved sounds and motion. We also saw some that we’re sure were supposed to move, but they did not. The wolves and the dinosaurs were cool-looking!
The trail at the Haunted Prison may have been actor-driven, but it didn’t skimp on special effects! Right from the start, we came across a smoke-filled car, and the sight of an actor furiously slamming a weapon on the hood made it feel all too real – definitely a moment that had our hearts racing.
Strobe lights turned up the intensity in the doll house, disorienting us as we tried to navigate the already creepy surroundings. It was as if the walls were closing in, making every step feel like a gamble of “who or what might jump out next?”
The highlight was the church scene featuring some sort of forest creature. The groaning, creaking effects added layers of dread, and as the webs closed in around us, it felt like we were walking straight into the creature’s lair – super immersive and genuinely terrifying!
Overall, the sounds also left some opportunities for improvement. The music from the midway originated from within the prison and inside the haunt; however, the sound was almost overpowering at first. In addition, very few scenes and animations had their own dedicated sounds. One of the scenes in the trail that did have its own sound was a radio tuned into an Arkansas game, and we were confused if this was supposed to add to the character or not. Other scenes, though, made excellent use of sound, such as the clown scene on the trail. Between the loud music, intense fog, and the actors surrounding every member of our group, it made us think we might not make it out! Plus, the prison doors and walls incorporated here were a unique touch!
We’d also like to mention that additional lighting on the trail was used well. At times, the only thing guiding our way were effective white strobes or red and green lasers guiding us through the trees.
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