The Thirteenth Hour was aesthetically pleasing in every way! We greatly appreciate the thought and care put into every detail – even when we could see through holes in the walls into other areas!
The walk up to the main entrance was lined with a path of flames through a dark and secluded area. The entrance had a strong steampunk vibe with all the clockwork and gears and theatrical lighting outside and inside the building. As we entered, we realized we were inside a large clock with gears and bolts around us, as well as other well-placed clocks decorating the walls.
Candles dimly cast illumination throughout the building and lined many walls. We were led into a sci-fi spaceship (it felt like) where a monster spewed a “contaminate” onto us, requiring us to endure the decontamination chamber before we could enter the time machine. There were additional surprises here; one was super powerful, but you’ll have to experience it yourself! The time machine transported us through a portal of lights, fog, and sound, spitting us into a 1913-styled cemetery.
Lighting and sounds were the leading contenders here. The sounds were realistic throughout and featured very little overflow noise from the other scenes. The sounds and noises were well-contained with high ceilings, which remains an impressive feat. The music volume was low, lingering as we walked through. In the cemetery, water was heard from the fountain, low singing voices, and church bells echoed in the background.
It began to snow briefly, creating a light dusting on the crypts and stones of the cemetery. These features were textured and weathered, and iron fencing lined the path. It was a beautifully creepy place to be.
Inside the cathedral, we were greeted by a red-illuminated glow, low-lying fog swirling at our feet, and additional candles on the altar of various sizes. Many crosses were on display. The halls were lined with eerie photos, dim lighting, skeletons that seemingly popped out of nowhere, and robed props. A ghostly bride also appeared from thin air!
Although we’ve seen these before, the new and heavily slanted bell tower made us feel very disoriented while passing through. We actually had to hold onto our surroundings to make it through this area! The way this feature was constructed earns significant recognition and praise! The remaining scenes were all-encompassing, including the school rooms with antique desks and blackboards and the library with moving books! Even the dangling bodies weren’t as they seemed!
Upon finding Heinrich Chapel inside the Sacrificial Chamber, we were so amazed by our surroundings that we found ourselves majorly distracted. This newly built scene features a giant skeletal face with glowing red eyes, impeccable scene details, lighting features, and sounds that will haunt your dreams! Seriously, we’re still talking about it!
In Mine No.13, the scenery quickly changed. We found ourselves surrounded by a walkway full of lit jack-o-lanterns. Realistic crow caws and other bird sounds ensued as we trekked the walkway that led us to a dark, dim mine. At one point, a mossy hallway shrank, forcing us to bend down to continue. Eventually, these more narrow passages led to the Spider Queendom. There are some gigantic spiders and many cobwebs in every direction here. Watch out, or you may end up dangling from the ceiling like the others!
The Master’s den was another grand area, with blacklights illuminating the walkway and their voice projecting great and loud over a speaker system. This scene is what nightmares are made of, making it perfect for a sacrifice! As the Master opened the door, fog rolled out from within. From there, effective strobes and fog took over. The use of white mesh-like walls and dividers mixed with disorienting lighting made for an exciting escape to the finale.
See Less