Stepping through the illuminated clock face into Cartocker Expeditions, we were eagerly greeted by one of the more humorous performers of the evening. The crazed-looking Einstein-esque scientist welcomed us with vigor and quickly explained the protocol for preparing us for time travel before cording himself off with a very high-tech chain (do not touch it!).
Once we were not-so-thoroughly scanned and decontaminated, we were ushered forward into Lady Cartocker’s atrium to begin the journey through time. The lady was beautifully animated and threatening as usual, scolding us for requesting a trip to 1969 as ‘boring and overused.’ After a bumpy and terrifying trip into 1913, we were directed down a dark hallway into a breathtaking, albeit haunted, cemetery full of various shades of the undead. Vampires, zombies, and even a living statue stalked the misty, hallowed grounds, looking to make a meal out of us. A mournful apparition, the Weeping Widow, wandered aimlessly, beseeching us to find her husband and wondering why he had left her there. Unfortunately, we met her again further in to find she had become a vengeful wraith in black, cursing her wretched husband and us for seeking him out.
Upon leaving the cemetery, we found ourselves in the sanctum of the Archbishop of the Cathedral, who asked us if Lady Cartocker had sent us here and did she explain to us how to get back? Conveniently, she had forgotten to mention that little tidbit and we were informed that one of us had to become a sacrifice to return to our time. After choosing a victim, he ‘blessed’ us and sent us on our way to the Sharpe Orphanage to look for Esther, the key to our escape.
A raving schoolmarm surprised us as we entered the orphanage, gleefully exclaiming her excitement for having more orphans (or soon-to-be orphans) before we were hounded by some very incensed nuns. One of them, Sister Helga, raged at us with a large ruler, beating it against the desk and chairs before proclaiming we were sentenced to punishment with a maniacal laugh. This evening’s punishment of choice? The rack. Not being keen on such torture, we scurried on and found ourselves in an eerie and foreboding temple of sorts facing a leering figure in crimson. Heinrich Chapel, the missing husband, stood tall and ominous upon a sacrificial altar, inquiring as to who the sacrifice was for The Master, and would said sacrifice swear to uphold their duties? The entire interaction was beautifully done and delightfully terrifying as we quickly made our haste out of the temple and into The Mine to meet our fates.
Once inside the mine, we were terrorized by miners and foremen who made quite the racket as we followed the darkened path underground. Two of the gems of Thirteenth Hour reside deep within the mines: The Spider Queen and The Master. Both were larger than life, exquisitely detailed, and utterly fear-inducing (no spoilers; you’ll have to make the journey yourself.)
Describing the cast of this haunt as ‘exceptional’ is a grand understatement. Each character is brought to life with fervor, the entire experience feeling like a terror-stricken theater performance. Everything has been considered carefully, from prepossessing and accurate costuming to bewitching makeup and ghoulish masks. Brava!
We did encounter a few snarls and growls throughout our journey from some ghoulish beings in both the mine and the cemetery. Adding a bit of dialogue to a few of these monsters would heighten the authenticity.
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