Our journey began in Muck Manor, where The Bellhop welcomed (and warned) us. She had a creepy calmness about her; we couldn’t quite put our finger on it, but she was one of the most believable encounters of the night. The superb acting continued with the caretaker Castor Lock (or was it Castalot?) expressing his disdain for Sir Muck as he angrily shook his arm and scowled at us.
From here, the acting changed. The characters no longer spoke; they mostly only jumped out and awkwardly stared at us as we passed. There also weren’t many of them. Additional physical energy by the cast members as they learn to move about their scenes quickly would increase believability, add more scares, and help cover the attraction better.
Along the Upper Trail, the cast showcased the strongest performances. Following an interactive iteration of the tale we heard back in the swamps, lively inhabitants began to seep out of the woodwork! By far, some of the most wicked were, of course, the witches. They were snappy, sassy, and sinister in their deliveries. They fed off each others’ dialogue, often following up with cackling laughter. One warned a group member that they had “more meat on their bones, so [they] would make a good meal!” Time to skedaddle!
We wouldn’t make it far before some sneaky scarecrows spotted us trudging through their corn. Just when we thought our tip-toeing couldn’t be heard, they attacked! They must have thought we were crows or something. As one lanked closely behind us, they demanded our skin to “make them feel better.” Uh, no, sir-crow, we’re using that! Shortly after, a pumpkin man joyfully jumped along the path ahead and quickly disappeared into the dark. Uhm, where did it go?
From here, there wasn’t much dialogue other than some noises. However, some of the crawling critters interactively lunged at us, and it worked. Although the scareactors were spread throughout this attraction better than in the others, there was still some dead space. The house trailer stood out to us as oddly quiet, and although someone was in there, we nearly missed them.
The variety of characters we faced within the Lower Trail was quite a collection. In line with the others, we received a dynamic preface from the Crypt Keeper. If there was ever a time to turn around, this was it, but we weren’t aware of the werewolves ahead, so we kept going. Werewolves, you say? Yes, big uns!
Pacing onward into the forest, we met a funny ghost named Elizabeth, who verbally interacted with us. The clowns were also playful and energetic. One quick-on-its-feet clown messed with us as we stumbled through the maze. At one point, we yelled “Marco” out to him, and after a few seconds, he came popping out of nowhere with a loud “Polo” as he ran off. This left us screaming and laughing! They always say, “If you can’t scare them, entertain them,” but why not both?
Additional monsters emerged from the darkness as we continued to get further and further away from where we once began. It was becoming quite clear that it was just us and them. Considering the size of the werewolf we watched attack an innocent victim; we knew there was no hope for us.
A few more interactions were found, but on the night of our visit, there were times when we felt like we walked for quite some time without seeing anyone.
Note: We visited this haunt on their media night. We were informed that not all cast members were present and that some were working more than one haunt on the night of our visit (which is not normal), so you will likely have a different experience.
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