The number of actors that you’ll experience at Unreal Nightmares is actually pretty low, but because there’s a tour guide with you the entire time, it’s a little tougher to measure if they have ‘enough actors.’ Considering the guide, and how many times the rest of the actors made themselves visible to us (do shadow figures count?), we felt they were spaced out pretty evenly throughout the haunt. We did notice several missed opportunities, though, but we presume this was at least partially due to social distancing precautions.
While creating meaningful dialogue with customers wasn’t their strongest suit, we aren’t really sure if we’d have the cajones to stick around long enough to engage with them if it was. While most of their presences were enhanced by the scenes and effects around them (see Special Effects below), we mostly witnessed creepy stares, translucent appearances, strange DISappearances, knocking on the walls, and desperate pleas for help or to play’ except for a couple of stand-outs…
The butcher / cook guy, ‘Isaiah,’ was clearly pissed from the get-go when we entered his scene. Deep breathing, a puffed-up chest, clenched fists, and flying cookware made that one a no-brainer. The scary part is, he was stationed in a room that didn’t have a clear exit path! That’s right’ this was one of the rooms that needed some interaction. Needless to say, trying to find a secret door with this guy threatening to rip us apart limb from limb was quite a challenge, and we’re thankful that one of us remembered which way to go from last year’s visit.
Better still was the actress in the medical scene towards the end. After escaping the clutches of the open heart surgery patient, we saw her ecstatically talking to us from within a (plexiglass-covered) receptionist cubicle. After initially dismissing her as a crazy nurse lady (or maybe she was a patient), we soon realized that the door to exit the room was locked and needed a special code to get through.
(After a quick clue by the tour guide) and some clever back-and-forth deciphering with this nurse, we were able to find the code and escape’ or so we thought. She then escaped her cubicle at the same time and started to belly-crawl, dragging herself behind us for the next 50 feet or so down the hallway, demanding that we return and stay with her forever! Now if that’s not some DEAD-ication, we don’t know what is.
We’ve also gotta give some props to the tour guide, who kept us from dying by giving us clues when we needed them. These guys are able to do so without ruining the interactions, or the scenes as we entered them, by following behind the groups instead of leading them. While we can see the possibility of this allowing customers to run out of their sight, the scene designs keep them from getting too far ahead.
We’d love to see more interactions like these from the rest of the cast in future seasons, if they’re able to implement them as craftily. The only monsters that seemed especially odd this year were the clowns, but we suspect they were in place simply due to being a common phobia.
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