Mostly everything in Unreal Nightmares was constructed by their team of masterminds, so you can expect to see many fresh items or victims, depending on where you’re looking. This was even apparent in the waiting and gift shop areas this season. Just look at the walls; have you ever seen anything like those three-dimensional, bloody sculptures?
It’s mostly an old-school haunt as well. We remember noting a few animatronics, but they were gruesomely placed. Visitors will need to interact with scenes, crawl, and fit through tight spaces.
Sound, lighting, and fog combined into a rather disturbing atmosphere. Unreal is unique in that it uses the authentic atmosphere of the building to create the scenes in spots. Less does* work better at times with what they’re trying to do, but some larger areas were rather bare. Yes, they have constructed scenes as well, but the combination of both adds to the surrealism. At times, it made the mind wonder, ‘Where am I? Did I already go through that door?’ And that’s intentional.
When it comes to the sound, they, by far, utilize some of the most unnerving noises we’ve heard in a haunt. One sound was so unexplainable that we can’t even tell you what it sounded like, but as soon as it started piercing our ears, it provoked panic. It just wasn’t normal. Not only are they scary, but they’re also loud as they were able to pulsate the track throughout the whole building. We can only really note that the sounds changed in a few instances, and they were very obvious when doing so. They also utilized a realistic intercom announcement at the beginning of the haunt this year.
Actual startles from items and props themselves were few and far between, but everything worked together to make the mind wander and work against itself. It was very interactive, both mentally and physically. It’s hard to explain all of this without giving it away, but at one point, our team needed to use a computer to search for something. We couldn’t just look at it, we had to use it. Another time, we had to get something out of a vending machine. The rooms kept us guessing and guessing the entire way through.
Aside from grungy walls, tons of doors, and vents we needed to crawl through, we came across a ton of toys, stuffed animals lining the walls, a prop frantically peeling their facial skin off (they’d seen enough), authentic medical equipment, and stomach and gut-lined walls. Yes, we said stomach; we’re pretty sure the infection swallowed us!
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