Haunts using a real, authentic venue as their canvas – whether it’s a closed-down prison, a former asylum, or a repurposed marine vessel – have a fast pass to successful immersion. Guests go in often being aware of, or perhaps just being able to imagine, a certain history and the connotations that go with it. For instance, many such attractions possess a “haunted for real” reputation. Plus, there’s just a feel, a stamp of real-life-ness that can’t be matched by any constructed attraction. Observing the dredge from dry land, walking over the gangway, crossing the deck: no doubt about it,…
Read More…Haunts using a real, authentic venue as their canvas – whether it’s a closed-down prison, a former asylum, or a repurposed marine vessel – have a fast pass to successful immersion. Guests go in often being aware of, or perhaps just being able to imagine, a certain history and the connotations that go with it. For instance, many such attractions possess a “haunted for real” reputation. Plus, there’s just a feel, a stamp of real-life-ness that can’t be matched by any constructed attraction.
Observing the dredge from dry land, walking over the gangway, crossing the deck: no doubt about it, we had climbed aboard a floating ghost ship. The interior twists and turns of the boat made for relatively smooth transitions and easy believability. The structure and framing of the ship itself, the scads of nautical knickknacks crowding every corner, cords of rope tied into byzantine knots, and the well-integrated props and effects drove immersion home.
They drilled this into us right from the start. Walking onto the deck, we heard a spooky soundtrack, observed props and the rusted/moldy walls, signs, and furnishings that could have used a good swabbing, and met up with an engaging voodoo-ish character.
Then, the initial entry room/museum contained marine doodads such as a shark skull, artifacts from the haunt’s history like a captain’s jacket, and period portraits of the crew and other people. This was a very strong opening, immersion-wise.
The RIP Experience helped us immerse ourselves with a series of actors pulling us into secret chambers, touching us and invading our space, serving us drinks both fine and foul, and setting up escape room-lite challenges (short but not simple). We were never sure what to expect next.
As mentioned in Customer Service, the website features lots of information and a backstory that should enhance the overall experience and answer some questions. Like: why are there clowns on this boat? Unlike many other haunts, there is a reason why here!
The exit spilled us out onto another part of the deck that held a fun photo op (where you can take control of the helm, nice!) and some seating for a nice little cooldown area. From there, it was time to leave behind our sea legs as we headed back over a gangway to the safety of dry land.
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