We faced a medley of monsters within the three differently-themed attractions. Some spaces were barren of cast members, but for the most part, they covered the grounds well. Before entering, we witnessed a collection of radiant roamers, but we’ll discuss them in E&V below.
As we entered Sarah’s nightmares, she wildly exclaimed how something was stuck in her head. We’re assuming it was the nightmares, but we didn’t stick around long to find out. For the most part, many of the inhabitants were vocal and interactive. One cryingly convinced us that she couldn’t see as we made it past her. As soon as we did, she slid across the floor unexpectedly behind us!
A bendy dancer made hideous noises at us as she clawed from within a hole in the wall, and another actress with a flower protruding from her eye was convinced that “he didn’t mean to stick it in my eye!’’ as she continued to say, “He loves me, he loves me not.” But who are we to ruin her good day with bad news?
Both Father Thyme and Nevik were major standouts. We don’t want to give too much away, but Nevik splashed some “holy water” on us to “save us from Atticus” (we’re pretty sure it was attractant), and Father Thyme was all over his scene with fearsome vocals.
Although there was no dialogue in The Hunted, the zombies growled, grunted, and gabbled at us realistically and appropriately. Some were lurkers, some were slow-movers, and others were fast as f**k, boi! They all retaliated from being shot well, and a few returned to life madder than ever. We never knew when they would emerge, keeping us on high alert the whole way through.
The spirits and beings in the Valley were the night’s largest and most convincing assortment. Their verbal interaction and back-and-forth banter increased the immersion on the trail.
Our journey began in the regular world, as we were told to ask some Earl guy about taking us to the other side. Shortly after opening the door to Earl’s Pump N’ Go, Earl emerged and seemed tired-out by our request; he is a mechanic, after all. We weren’t the first folks askin’ to go to the other side, apparently, and we’re sorry we did.
Eventually, our transition turned interesting as a horned fellow with one of the scariest voices we’ve ever heard in a haunt greeted us at the mouth of a dim tunnel. We’re not sure what his name was, but we’re going to refer to him as Soul Stealer. He was as ecstatic as a demon can get when he brought up the idea of our stealable souls. We, however, were not and continued along the path at a faster pace.
Nearly every cast member along this trail deserved a shout-out! They all did a great job that night. But alas, we’d be here forever if we named them all, so we’ll highlight a few others. Mama JuJu performed some sort of mini ritual to a sole member of our group while warning the rest of us we’d been cursed. Madam Valentina, the discount fortune teller, warned of our hazy future, while the Bellhop and Mysteria (we think we heard that correctly) utilized believable stature and dialogue for their characters.
Then there were the clowns. It was obvious they had eaten the sugary ice cream out of the truck because they were all. Over. The. Place. Energized and ready to bash heads in, we couldn’t escape them and their foolish antics. After Dinko told us he needed to knock our teeth in as we’d smile better that way, Jasper made multiple appearances while slinging a chainsaw for round two!
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