Once you enter the woods and cross over into this wicked world, there’s no telling who- or what- you may encounter! Right away, we met a couple of their resident sliders stalking the midway. Blueberry, their infamous blue clown, was skilled with his costume changes. Over the course of one night, we watched him age rapidly from a younger clown in suspenders to a more grandfatherly character in spectacles and a suit jacket – then disappear under a box! Lilith, their lovely demon, also slid around, grabbing scares and interacting with groups. Other characters we met as we explored were the stern yet cordial Dr. Drizz, the towering, imposing Rage stalking around on stilts (and throwing one of his victims’ heads at unsuspecting guests), and Slyce, who seemed particularly fond of our group and made guttural noises while trailing us all night long.
Kicking off our adventure with Nightmare Haunted House, we had many creepy characters come after us on our journey through Sarah’s nightmares. Several warned us to avoid her, while others seemed to want our souls for themselves! The Gravedigger greeted us immediately in the cemetery, delighted to show us the ‘renovations’ that had taken place – but a little too excited to put us in graves of our own. (Knowing this place, that’d be sooner than later!) In Tinker’s Toy Shop, the cashier behind the counter inquired which new ‘friends’ we’d like to bring home; when we made our selections, they cheerfully informed us they’d be shipped the next day. (Those dolls seemed a little “too” alive. We weren’t completely buying their insistence that most were friendly.) One of our scariest encounters was with pumpkin-headed Patchy, whom we found prowling the front porch of his spooky home. Unfortunately for us, we had no candy to soothe his anger, and he made his displeasure known; we were chased for a good while with threats to make US into candy! Although it was preceded by gleeful comments about how Sarah would put our scalps on the wall, Father Beelzebub at least tried to protect us – with a liberal sprinkling of holy water. Rageine, who bears relation to Rage, was locked up in a cell in the house and none too happy about her situation; she noisily lashed out at the window as we peered in. Towards the end, Father Time, who wore a dapper red suit and top hat, was among the most vicious. He chased us right out of the gateway to Sarah’s world and into the real one! Nooo! Go back to where you came from!
Once we’d escaped Sarah and all her nightmarish creations, we were ready for revenge, and we found it in The Hunted. It’s a little hard to be specific in describing all the nasty infected we fended off as we battled our way through this bunker, but we can tell you this: they were as out for blood, just as we were! A decent horde of zombies snapped, snarled, and lunged at us from clever hiding spots and holes smashed in the walls. Some refused to go down without a fight, reanimating seconds later to pop out at us again – or even chase us down! Gotta watch your back in here! The last zed we encountered was pretty much the final boss of the house, decked out in military attire, what looked like a silicone mask, and a helmet. They came at us so hard our group leader was shouting, “Oh my god!” and frantically trying to bring them down! (Funny moment we witnessed: the group behind us had members lagging behind, and the military zombie seized the opportunity to chase them right out of the house!)
Following our fight against the zombies, it was time to wrap up our adventure by moving into the realm of the deceased in Valley of the Dead. While we may have been excited to see what was on ‘the other side,’ Earl was not so enthused to find us in his gas station. “They let anybody in here, don’t they?” he groused. (Sorry, man!) An impressive demon discovered us navigating the portal to this realm and spoke to us in an eerie growl – both welcoming and menacing. A funnier encounter we had was with a witch’s living voodoo doll, who wanted to add us to whatever was cookin’ in her frying pans. “C’monnn!” she whined. “It’s warm and fuzzy! … It’s fuzzy like bunnies!” Walking up to the hotel, we were a touch apprehensive when the ‘No Vacancy’ sign suddenly flashed over to ‘Vacancy’ the moment we got there – and the uber-creepy concierge, Cornelius, certainly didn’t help. Sure, he did find a room for us; too bad it was the boiler room! A whole crew of killer clowns ran wild throughout the Valley’s carnival, taunting, teasing, and threatening our group. We were unsure of the red clown’s name, but they and Jekyll (the tall, scary green clown) kept following us, and we didn’t like it! Between them and all the other clowns coming for us, we were lucky to return to the living world in one piece!
Wicked World’s cast size was solid for us being there on a Wednesday, traditionally a slower night for haunted attractions. They were missing some of their iconic characters when we came through, and we noticed gaps here and there in all three haunts. But for the most part, they had good coverage – and everyone was giving us their best!
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