One of our favorite categories at any haunt is special effects. WFF had a good amount of effects overall on the size and operation of the haunts. Certain effects stood out more than others while not every haunt on the grounds was filled with them compared to others.
Carnival Chaos: Once stepping inside the carnival setting, we were immediately greeted by a vortex tunnel. This effect is one of our group’s favorite to find at haunts, and this specific tunnel was one of the better ones we have seen for how fast it was spinning, throwing off our balance. We also encountered some good lightning effects from purple strobe hallways filled with smoke and red hallways blocking our view of the cast waiting for us to fall victim to their scare. While inside, the haunt had music playing that did fit the vibe of the haunt while certain areas were hard to hear over other sections. A very unique effect we saw was a cast member using a bungee cord system to lunge out at our group. This is something we wish more haunts incorporate, as many others do not utilize this type of effect. When walking through, we also noticed a good amount of animatronics throughout, from swinging clowns, puppet clowns, and a clown knife animatronic to a few others. A few of these did seem randomly placed and not very well effective, but they were still good to have compared to leaving the blank space. Some cast in this haunt also had some good props from a spark cane and portable horn props.
Cellblock 13: As we attempted to escape the prison, we felt rushed in a good way by using buzzers and alarms throughout this attraction. The use of these sounds helped tie together the setting, giving a sense of panic and the red lights blaring while you navigate the haunt. The use of these alarms was good but could use a few more in areas to also fix a few that seemed to not be working properly like the rest. As the alarms were good, we felt more variety of sound effects could be added to enhance this haunt. The set design was nothing too special, with a lot of black walls, but it was at least accompanied by prison cell bars to help keep the theme. There were also a few blood splatter walls, which broke it up, but I felt there could have been more detail throughout. We did not find many animatronics during this haunt, the most notable being a large, eclectic chair that was loud and intense. There were some props located during the haunt, from what looked to be an inmate who hung themselves inside a cell or random mannequins placed throughout with jumpsuits. The cast in this had some good props to use for their role, from items attempting to barter with us to trade or the use of loud horns held in hand. This haunt also had an inflatable wall-type effect where, this time, you had to crouch to walk under to pass through. Adding some more special effects from more fog, strobes, illusions, lasers, and others would enhance this haunt.
Slaughter Shack: This haunt had some good sounds, but a vast majority of the speakers were easy to see and could have been blended better into the area around the attraction. We also encountered some sounds from different props, such as chainsaws, horn beeps from the tractor inside, and others. The design of this haunt was far above compared to the others. We were impressed with the detail from the walls being creative or other aspects than just a black wall found more common in the other two haunts. This haunt also had an okay amount of props and animatronics. There was a great body hanging animatronic along with others even having a good small body figure animatronic coming at you from above that caught us off guard. Slaughter Shack also had the most overall special effects in this haunt, from using air whips, strobes, fog, an inflatable wall tunnel, and a large chainsaw puppet scene to even a good dense laser swamp at the end.
There could be many more scene designs between the three haunts. During Carnival Chaos & Cellblock 13, we could not help but see this area lacking significantly compared to Slaughter Shack. We also think that the number of larger special effects or even animatronics could be more divided among each haunt to create a more well-rounded lineup in this category, if not added to the ones that are lacking.
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