Review of Netherworld Haunted House Haunted Attraction

Review of Netherworld Haunted House Haunted Attraction

Review of Netherworld Haunted House Haunted Attraction

Netherworld Haunted House

Netherworld Haunted House is a Haunted Attraction located in Stone Mountain, GA.

2076 West Park Place Blvd, Stone Mountain, GA 30087
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Haunt Type(s):

Multiple Haunts1EscapeRoom1HauntedHouse

Links:

Netherworld Haunted House Facebook PageNetherworld Haunted House WebsiteLouisville Halloween

Contact:

Call Netherworld Haunted HouseEmail Netherworld Haunted HouseMessage Netherworld Haunted House on Facebook Messenger

Features:

Food/Concessions, Gift Shop/Souvenirs, “Hi-Tech” Attraction, You will NOT be touched, Original Characters, All-Indoor Attraction


Team Jefferson Starship reviewed this attraction on October 30, 2016.

Final Score: 9.77

Summary:

Netherworld Haunted House has been a fixture in Georgia for 20 years of high-tech, high adrenaline scares. From the dreadful knight that greets you at the entrance to the pants-wetting finale this is a haunted house that brings consistent and non-stop entertainment! With two houses full of details, ghouls, and living scenery there is a lot to see here. We also suggest you pay close attention to the horror museum if you don’t buy the speed pass, visit the well-stocked gift shop, and enjoy the haunted fair atmosphere in the parking lot. They are constantly changing and evolving, reworking their scenes every year so that they can promise their customers the best scares, the most high tech monstrosities, and the most devoted and trained actors. For six years this review team has had Netherworld on their list of places to visit, but we were daunted by the four hour drive there and back. Our only regret is that we waited so long, so make sure that you make the trek to this Mecca of horror!


Cast: 9.8

The cast at Netherworld are a well-trained group of ghouls all perfectly practiced in catching their passing victims and sending them on screaming, deeper into the attraction. With 144 monsters roaming the halls of both haunts there are no empty rooms or shortage of shocks. Multiple times our group found it hard to tell the difference between animatronics and actors until they were lunging at us. The setup of the haunt doesn’t allow for much in the way of interactive dialogue, but our review team did get some mighty witty responses from a wily witch, Count Orlok, and a piteous old man locked into a room with several less than pleasant creatures. It’s not hard to see how much work is put in by all of these monsters to make sure they offer the maximum amount of scares.


Costuming: 9.93

Our team was pretty blown away by the costumes and makeup at Netherworld. The work here is movie quality without a doubt, and was one half of the equation for so many actors blending so perfectly into the scenery until they gave themselves away to attack. The list of impressive monsters was incredibly long, but we were especially blown away by a statuesque angel, the knight that waved us into the first haunt, and the ethereally beautiful but monstrous mermaid so perfect that suspension of disbelief was barely needed. When masks were used they were all tucked and well-fitting, when makeup was used it was seamless and realistic, and costumes were all detailed and appropriate. The work they’ve done in this category is simply outstanding.


Customer Service: 9.88

The staff at Netherworld was slammed with customers, but all our interactions with them were pleasant and helpful. From the costumed monsters to the easily spotted staff members everyone was ready and able to answer any of our questions. Some of the floors are a bit unstable or surprising, but we suggest if you’re feeling unsteady you see if the rails provided will give you a hand. Line interaction is tremendous at Netherworld and monsters haunt every section of the attraction from the fair-like atmosphere outside to the wait inside. We highly suggest that if you’re impatient you buy the fast pass, but there’s no shortage of things to see and enjoy during the wait if you buy regular passes. The gift shop has an incredible selection, there’s food and photo ops outside, and a museum offered to those that choose the regular line.


Atmosphere: 9.83

The atmosphere at Netherworld is like a giant haunted fair. The parking lot is full of monsters and revelers, screams ring through the air over the music, and lights and animatronics abound. We were amazed at the amount of things to look at. With the projections and signs it’s easy to find Netherworld and there’s no question from the moment you spot it that it’s a haunted house. Stop by the booth of Robert Thaddeus Zombie and give him a kiss, you won’t forget the experience. Make sure that you bring a roll of quarters to try the Scare Blaster machine, and if you’re hungry stop by the funnel cake truck! We were especially pleased at how clear all the directions to the ticket windows and gift shop were, and the multiple choices for photo ops.


Special Effects: 9.85

Netherworld is a mixture between walking through a terror filled Wonderland and visiting a big budget movie set. The special effects here are tight and on point. From walls shifting to swallow you up to the floors bulging and moving underneath you there’s a huge variety of tricks and treats built into both haunts. There is some bleed of sound here, but considering the size of both haunts this seemed inevitable. We were amazed to find that many of the screams built into the scenes were nearly indistinguishable from the screams being released by other patrons near us. Scenes are richly detailed in each area and there are creepy crawly nightmares and surprises from the floor to the ceiling so make sure you look both up and down. Again, Netherworld provided us with some of the most unique set designs of any haunt we’ve visited this season, from Cthulhu based monstrosities to bloody nymphs we were delighted to see so many faces of horror in one place. This is a haunt that pays close attention to sights, textures, smells, and layers to provide the richest and most intense of terrors.


Theme: 9.57

The two houses in Netherworld have two different themes. “Monsters” is a collection of ghouls and ghosts, mythological beasts, and other surprising specters that creep through the halls and hide in the dark. There’s a huge variety of creatures here, but transitions between things like Cthulhu and the deep ocean are surprisingly smooth and ingeniously done. Constantly changing focus only helped to add awe to terror as we breathlessly awaited what would come next. The second house, “Vault 13 Meltdown”, is a more science-fiction focused haunt with a huge assortment of aliens, robots, and mutations waiting to add unwary humans to their blood-splattered walls. We found ourselves dodging a giant animatronic robot, fleeing wasp monsters, and counting down our doom as nuclear blasts went off all around us. Grinding saw blades, moving floors, and a toxic foam room make sure that you feel enveloped in the story and world that has been created here.


Fright Effect: 9.58

Netherworld has a little bit of everything to scare its eager guests. Our team found themselves dodging terrified patrons from both the front and the back as they were sent screaming in every direction by the monsters and mayhem. Actors use both jump scares and creeping silence to ratchet up the terror while animatronics clash and wail around you. Most of the mechanized scares are set on laser triggers, and while we did notice that some would go off for the front of group and not reset for the back there are so many effects set into the haunts that the back of the group had their own surprises. Actors were good about balancing themselves between front and back which was incredibly impressive considering the groups eventually begin to meld together and no one was ever left alone for long. The finale is a bit more fun than frightening, but like the rest of Netherworld it is wholly unique and not to be missed!


Value: 9.75

It took us about forty-five minutes to walk through both haunts. Regular passes can be bought for only “Monsters” or as a combo for both houses and the fast pass gets you to the front of the line for both houses. A single ticket on weeknights and Sundays is $23 and a combo is $28, while on Friday or Saturday you pay $25 for just “Monsters” and $28 for both. The VIP fast pass is $55 on any night and well worth the price. Netherworld is a huge haunt that attracts a lot of guests, and unless you plan to show up early you’ll find yourself needing to park in a paid lot nearby and waiting in line for some time. Free parking is available on site until it fills up. With an average walkthrough just a bit below an hour and a ton of things to see and do throughout the haunts and on the grounds Netherworld is well worth the money!


Promo Images:

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Guest Reviews
Guest Average: 0 out of 10

Sarah – 10/10
Challenge Accepted was awesome! Me and my boyfriend were looking for escape rooms in our area, and …show more as poor college students, price was a big factor. Despite being only two small locations in the mall, they have multiple rooms, at 20, 40, and 60 minutes long, with the 20-minute rooms being only $10 each! We’ve been back multiple times, and loved every one! Staff is very helpful and enthusiastic about their job, and is thrilled to explain all the little secrets after you escape. Will be back every time they make a new room!

Norma – 4/10
We visited this attraction on the last night of their 2018 season I believe. We did show up late …show more (about 20 minutes before they closed) and it was dead in the waiting line. Regardless, every group that was in the haunt somehow ended catching up to one another. We walked as slow as we could knowing there wasn’t anyone behind us but we still couldn’t stay away from the group in front of us. They had one teenage female that was petrified of everything so all the monsters kept taking advantage of it, cornering her every chance they got. They also followed her through multiple scenes that weren’t theirs while our group tried to stay behind some and there were no entertainers around because they were all following her. When they would stop and turn around to go back to their base spots (if they even have them there), some of them just walked passed us without any effort towards scaring us. It was a disaster. This chic’s name was Lauren and by the time we got to the exit of this thing, we were relieved that we didn’t have to hear her name called out over and over and over anymore. She had to of been extremely annoyed by it herself. It took all of the fun out of it. Actors even stopped us in some of the maze portions so the other monsters could entertain their group for quite some time and they would just be staring off into outer space. The only way we knew they could talk is because they said Lauren’s name already. Besides that, costuming was mostly store-bought quality. Nothing different to look at here. Scenes were the same. Some looked as if they had been built out there in the woods for years and they’ve sat through the seasons and no one’s ever gone back to touch them up. Parts of the maze where there’s a lot of plastic and wood seem to possibly be a danger. We didn’t see any actors for quite some time in them bc they were following Lauren and if someone ignited one of these things, I’m afraid it would have taken us a long time to find the exit. Some spaces were very tight for us, if those were to fill with smoke where there are roofs, I don’t think that would be good at all. At one point, we didn’t know where to go at all so we weaved through these pipe-like things and found a hole and we started walking on this really dark path into the woods. There were props and things out there but 0 lights. Come to find out, it looked like a previously closed portion of the trail because when we got to the end of it, there was no way to get back into the maze. We had to crawl under caution tape to get back in. That right there tells you that no actors were paying any attention to our group. We paid full price for our tickets that night and we honestly should have just passed this place up. We’ve been here before too and it wasn’t that bad. The highlights of the trip were the gentleman that introduced us to the park and gave us the rules before we went in. There was also one clown (Pickles, maybe
?) that actually put effort into scaring us but he was mostly one of the only ones. In one of the mazes there was a chainsaw assailant behind a door and we could hear the saw and see him through the crack of the door but we couldn’t get in. When that door finally opened, holy shit! That was the best scare in there for sure! Also, there are places where you will need to duck down, tight corridors as mentioned above, uneven terrain, and a lot of walking (especially if you’re bad at mazes) so be prepared for that.

Norma – 6/10
Maybe we just went on a bad night but we weren’t very impressed with this haunt. We had heard many …show more good things about it and we ended up with a free Saturday night so we gave it a shot. We showed up at probably 9:30 at night. Waited in line maybe 15-20 minutes so that wasn’t bad. We really didn’t have problems with spacing inside the haunt except for a few times but we were able to slow down and it helped when there wasn’t anyone behind us. I will say, there were a lot of unique things in the haunt portion. One interactive set was very different and unnerving. Some of the characters were really into their roles while others were bland. One was sitting on top of a washing machine and he jumped down and we were thinking, “Oh shit” but he didn’t do anything, he just jumped at us a little and said, “What?” In the outdoor portion of the haunt it was a bit too dark to see the characters, especially the Creeper. Our favorite part was the alligator! They know how to utilize this now, commonly-seen prop to the fullest for sure! If you are likely to pee your pants, you just might lose it on that one! I would give the house itself a 7 out of 10. Now we were under the impression that the corn field was haunted too. Although it was a good maze, there were three scareactors in it and they were terrible. No lights, sounds, sets, nothing but mud and corn and the dark. At first it was creepy but after we walked and walked and nothing happened, we were aggravated and ready to find our cars. The last actor that we came across could have hidden well since they were in all black but they didn’t, they stood in the middle of the trail acting like they couldn’t see, whispering to us as we walked asking us if we were customers. Wow. Don’t upgrade to the corn if you’re expecting a fright in there, it won’t happen.

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2017 Awards

Best 3D Effects (Given by: Team Jefferson Starship)


2016 Awards

Highest Rated Haunt - Highest Rated Out of All 111 We Reviewd (Given by: Team Jefferson Starship)