Features:
✓-Free Parking✓-Restrooms/Porta Potties On-Site✓-Handicap Accessible✓-Food/Concessions✓-Gift Shop/Souvenirs✓-Special Events✓-“Hi-Tech” Attraction✓-You will NOT be touched✓-Movie Characters✓-Original Characters✓-Covered Outdoor Waiting Line✓-All-Indoor Attraction✓-Family Friendly
How Do We Get These Scores?
Our Rating System
UPDATE FOR 2022: Our former “Atmosphere” and “Theme” categories have now been combined and renamed “Immersion.” Our intent with this is to give more appropriate credit to attractions that have shown a clear focus on achieving and maintaining better customer experiences (both inside and outside the attractions) and developing creative storylines.
Each of the category scores in this review are calculated using a weighted average of several questions that we rate on a scale of 1 to 10.
The following breakdown explains what these scores typically mean. All of our Teams use this as a reference for providing accurate ratings:
10: “Peak Performance”This score is treated as if it has a chastity belt on it. “10’s” are reserved for the best of the best; those that we feel could not possibly improve on what they’re doing.
9: “Innovative and Groundbreaking”It rocked! Nearly everything seemed to go as planned and it was one of the best we’ve ever seen! These guys are leaders in the industry, and attractions like this are truly hard to come by.
8: “Solid”A high score on our scale. They had a good handle on it and, overall, they knew how to use it well. Most attractions can learn from what these guys are doing.
6 to 7: “Good”We could tell that a good effort was made. However, we’ve seen this done much better at other places, or can detect areas where significant improvements can be made. This is about the top end of what we’d call “Family Friendly.”
5: “Average / Fair”Compared to the competition, they weren’t the best, but definitely not the worst. Scares and Special Effects in this range are usually considered “Family Friendly.”
3 to 4: “Below Average”We could see that a clear attempt was made, but most other professional attractions are doing a much better job at this.
1 to 2: “Poor”It appeared that very little time, thought or effort was contributed to this aspect.
0 (Zero): “Non-Existent”No apparent effort was made to make this a significant contributor to the attraction.
Afterword:This rating system is standardized across all of The Scare Factor’s official haunt review teams. However, keep in mind there will always be minor differences between Teams, as we all have varying levels of experience. Regardless, we do our best to remain true to our core values, which is to promote all haunted attractions!Perhaps the biggest thing to remember is: sometimes the score – in and of itself – doesn’t tell the whole story about an attraction’s merits. This is why we provide detailed explanations for each category… to help you better understand how and why we chose the score/s that we did.We do our best to not let feelings or emotions rule our judgement, while also viewing the attraction through the lens of the typical haunt-goer. But, because all reviews with ratings are inherently subjective, this is nearly impossible to completely prevent. Though, when in doubt, we tend to give slightly lower scores than our original “gut feelings” to account for this, and also give the attraction more room to improve over time.We also do our best to be fair and consistent across all of the haunts that we review. We know that you’ll be looking at these scores and comparing them to other attractions, so we hope this review helps you out in that aspect.Do you have some feedback about our review system? Contact Us Here to let us know what you think!
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Final Score: 8.93
How Did We Get This Score?
Final Scores:
(15% of Final Score) Cast: 9.11
(15% of Final Score) Costuming: 9.21
(10% of Final Score) Customer Service: 9.01
(10% of Final Score) Atmosphere: 9.08
(15% of Final Score) Special Effects: 8.8
(5% of Final Score) Theme:
(15% of Final Score) Scare Factor: 8.79
(5% of Final Score) Entertainment & Value: 8.58
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Summary:
Azra is a relative newcomer to the haunt scene that’s made a lot of noise and received much praise in the first few seasons of its existence. The attraction just finished its third season in 2020. We visited them one week after Halloween, on Saturday, November 7th.
For a relatively new haunt, we found them to be in fine form! Azra’s strong points include a great collection of effects, carefully thought-through layout and design, and a superior cast well versed in frightening.
Cast: 9.11
How Did We Get This Score?
Cast Scores (15% of Final Score):
(20% of Cast Score) Did it seem like there were enough actors?: 9.4
(30% of Cast Score) How creative, believable and convincing were the actors?: 9.2
(20% of Cast Score) How interactive were the actors (verbally and physically)?: 9.3
(15% of Cast Score) How creatively & appropriately did they use dialogue?: 8.8
(15% of Cast Score) Was there a good variety of characters?: 8.6
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We’ve encountered attractions that suffered from post-Halloween doldrums with few and/or listless actors. Quite the opposite here! We met with plenty of costumed creeps barring our way and giving us the willies with high-energy (at times bordering on manic!) performances from just about everybody.
Not only were there plenty of them in there, we saw some of them multiple times. The layout gave them broad access to us coming and going. Azra possessed some powerful screamers, especially in its first half.
Interactivity ruled here. We ran into few if any lazy interchanges. Actors wanted to make an impression and they did, right from the get-go. The intro actress gave a nice performance, primarily with physical acting, as she emphasized various parts of the rules-giving (delivered by a special effects bust/projector) with her undulations and gestures.
Some of these actors used winning conversational gambits to go with their character/area. In the very first scene, a weird scientist wanted us to stick around for her bee experiments so we could become part of her hive… we’ve never heard that one before! As well as the eager dentist who tried to get us much better acquainted with all of her drilling equipment.
Costuming: 9.21
How Did We Get This Score?
Costuming Scores (15% of Final Score):
(15% of Costuming Score) How complete / finished did the costumes appear to be?: 9.2
(25% of Costuming Score) How creative / detailed were the costumes?: 9.2
(20% of Costuming Score) Was their makeup creative? Detailed? Realistic?: 9.1
(15% of Costuming Score) How effectively did they use masks (if used)?: 9.2
(25% of Costuming Score) How appropriate were the costumes for their scene/s & theme/s?: 9.3
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We saw quite a few horrific applications that made us recoil. The costumes were well done and appropriate. The medical(/dental) personnel garb, for example, looked like what a real professional would wear. A few instances merited special mention:
The intro actress was done up as a sort of voodoo priestess, we think, accessorized with a very cool and elaborate cane that she handled with flair.
In the clown section, the day-glo carnival costumes had been specially treated so that elements of them popped out courtesy of our 3-D glasses. Nicely done!
This next bit will come up in a few sections of the review. We’ll be a bit cagey about it in case they use it again next season. Anyone who’s been through should know what we’re describing:
About halfway through we encountered one of the best is-it-a-prop-or-an-actor fake-outs we’ve ever seen. Most of the time we say ‘that’s an actor… right?’ But this time the costuming and camouflage were so good, we didn’t think there was any way it was an actor. Wrong-o, chongo!
Customer Service: 9.01
How Did We Get This Score?
Customer Service Scores (10% of Final Score):
(25% of CS Score) How easy was it to locate the attraction, park, and navigate the premises?: 8.8
(30% of CS Score) How safe was the attraction?: 9.1
(25% of CS Score) How professional, helpful and friendly were the staff members?: 9.5
(20% of CS Score) How easy was it to find their information before* arrival?: 8.5
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Azra is located in Madison Heights, MI, right around Detroit. It was quite easy to find on a main, highly trafficked road with its large, bright signage.
Free parking is available in a regular retail-style lot. There didn’t seem to be a huge capacity, but we understand the surrounding establishments allow for overflow spots.
We had no complaints about the service. The cashier was nice, the security guy at the head of the line was friendly and chatty, the costumed door person was amusingly threatening.
As far as navigating the haunt, we experienced a couple slopes to maneuver and a step. There’s a slide to ride down, or it can be avoided by using some stairs. Nothing too challenging, overall.
We hope this will not have to apply in 2021, but Azra maintained a whole host of COVID policies: masks, sanitizer, temp checks, limited capacity, outside queue with recommended distancing, etc.
Atmosphere: 9.08
How Did We Get This Score?
Atmosphere Scores (10% of Final Score):
(60% of Atmosphere Score) How obvious was it that you were at a haunted house before entering?: 9.2
(40% of Atmosphere Score) How well did the atmosphere prepare you for what you experienced inside?: 8.9
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Despite being located in an urban setting on a busy street, Azra generated a good bit of atmosphere. On the way to the ticket area behind the building, we passed a neat photo opp prop and an impressive roaring, fog-breathing dragon from which the attraction takes its name.
The queue was party central. Loud music pulsed, disco lights flashed, a couple of actors roamed. One of the films in the Scary Movie franchise played on the wall. A masked monkey fought a ferocious bear in a freeze-framed bit of static puppet on puppet violence.
Being there on the last night of the season, we think we missed out on some of the regularly scheduled atmosphere, which includes food trucks, a DJ, and fire dancers. Still, it was a pretty happening scene and we can imagine it’s even better when there’s a big crowd that’s into it!
After exiting the haunt, we came into the sweet gift shop area that featured lots of merch, a couple of displays, and more photo opps, as well as entrances for the separate sister attractions of escape rooms, rage rooms, and axe-throwing area.
Special Effects: 8.8
How Did We Get This Score?
Special Effects Scores (15% of Final Score):
(20% of SFX Score) How effective were the sound effects?: 8.9
(20% of SFX Score) How creative / original were the scenes & props?: 8.9
(20% of SFX Score) How well were the scenes detailed?: 8.2
(25% of SFX Score) How well did they achieve & maintain the suspension of disbelief?: 9
(15% of SFX Score) How effective were the SFX at providing scares / entertainment?: 9
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Azra treated us to a wonderfully rich pageant of effects. They boasted a whole squadron of gruesome puppets and a panoply of fabulous animatronics. The animatronics included one in the bee section we’ve not seen elsewhere and an exorcist-style one that we have seen before but not deployed the way it was (and very effectively to boot!).
We witnessed really good sound effects, skillful use of fog, and interestingly decorated walls (especially spikes and skulls). They pulled off the lighting exceptionally well. The lighting effects and dark areas concealed many assailants who launched themselves at us relentlessly.
Here again, we’ll note the prop/actor first mentioned in Cast. We considered it a fantastic prop until the effect turned into an actor and leaped up!
There were pretty awesome 3-D effects in the carnival area, as well as a fun slide to go down! Thank you, Azra, for the effective 3-D glasses. We participated in several 3-D sections this season and Azra’s glasses were the best we used. They seemed to be brand new cardboard glasses handed out to everyone that had to be creased and folded before setting them on your face, but they really did the trick without falling off or fogging up.
Azra’s consistent look and feel, even throughout and across disconnected rooms outside the very on-point carnival area, indicated a unified art design and a definitive creative direction.
Theme: N/A
How Did We Get This Score?
Theme Scores (5% of Final Score):
(30% of Theme Score) Could you tell what the theme was?:
(50% of Theme Score) How well was the theme carried throughout the attraction/s?:
(20% of Theme Score) How well does their location authenticate the theme?:
This score is left “N/A” when we believe the haunt is trying to target a random variety of themes or phobias, rather than a single overarching “Theme” or “storyline.”
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There was no narrative theme we could discern.
Scare Factor: 8.79
How Did We Get This Score?
Scare Factor Scores (15% of Final Score):
(30% of Scare Factor Score) How scary was it?: 9.3
(15% of Scare Factor Score) How well did they provide scares to the entire group?: 9.2
(25% of Scare Factor Score) How predictable were the scares?: 8.5
(15% of Scare Factor Score) How well did they provide a wide variety of scares?: 8.3
(15% of Scare Factor Score) How strong was the ending / finale?: 8.3
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This haunt proved masterful at hiding actors until they chose to strike. Most of the actor scares were of the popping out of the darkness variety, but they were great at it! A couple distraction-bolstered drop windows enabled pee-in-your-pants level startles. Some of the animatronics took us by surprise, too. Azra hit a plethora of phobias like clowns, insects, rodents, power tools, and everyone’s favorite, a trip to the dentist’s office! Brrrrr…
We keep coming back to it, and here we are again. The ‘prop or actor’ moment made us jump in the air like the floor was electrified. In the carnival area, that was one fast slide and the ride led down into darkness. Another scary-fun moment for sure.
Bottom line, they got us so good and so many times that we were cringing by the end and came out the exit with a case of the yips.
Entertainment & Value: 8.58
How Did We Get This Score?
Entertainment & Value Factor Scores (15% of Final Score):
(30% of E&V Score) How satisfied were you with the entertainment received during the main attraction/s?: 9.2
(25% of E&V Score) How satisfied were you with the entertainment that’s available with* the ticket price, excluding the main attraction/s?: 8.8
(30% of E&V Score) How appropriate is/are the ticket price/s?: 7.7
(15% of E&V Score) Have they effectively used their available space?: 8.7
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We yelped our way through Azra in 19 minutes. The general admission price was $30, with a $50 fast pass and $80 for skip-the-line ticket.
The 19-minute time and the $30 cost yielded an MPD (entertainment minutes per dollar spent) of 0.63, which is on the low side. We haven’t conclusively looked at any end-of-season numbers yet, but we think we experienced lower MPDs across the board this season, at least part of which can be attributed to sections being closed off or changed for COVID.
In any case, we certainly enjoyed our time in this very high-quality attraction. There’s plenty else to do both outside and in.
On that note, after each of their seasons, Azra has made some major changes in making things bigger and better. From what we hear, that’s the plan for 2021 as well. Azra is not on our regular beat, but we’ll be back to see what enhancements they’ve made!
For those in the mood for a final jolt of Motown-style madness, Azra will be open on Friday, November 13.
How Did We Get These Scores
Our Rating System
Each of the category scores in this review are calculated using a weighted average of several questions that we rate on a scale of 1 to 10.
The following breakdown explains what these scores typically mean. All of our Teams use this as a reference for providing accurate ratings:
10: “Peak Performance”This score is treated as if it has a chastity belt on it. “10’s” are reserved for the best of the best; those that we feel could not possibly improve on what they’re doing.
9: “Innovative and Groundbreaking”It rocked! Nearly everything seemed to go as planned and it was one of the best we’ve ever seen! These guys are leaders in the industry, and attractions like this are truly hard to come by.
8: “Solid”A high score on our scale. They had a good handle on it and, overall, they knew how to use it well. Most attractions can learn from what these guys are doing.
6 to 7: “Good”We could tell that a good effort was made. However, we’ve seen this done much better at other places, or can detect areas where significant improvements can be made. This is about the top end of what we’d call “Family Friendly.”
5: “Average / Fair”Compared to the competition, they weren’t the best, but definitely not the worst. Scares and Special Effects in this range are usually considered “Family Friendly.”
3 to 4: “Below Average”We could see that a clear attempt was made, but most other professional attractions are doing a much better job at this.
1 to 2: “Poor”It appeared that very little time, thought or effort was contributed to this aspect.
0 (Zero): “Non-Existent”No apparent effort was made to make this a significant contributor to the attraction.
Afterword:This rating system is standardized across all of The Scare Factor’s official haunt review teams. However, keep in mind there will always be minor differences between Teams, as we all have varying levels of experience. Regardless, we do our best to remain true to our core values, which is to promote all haunted attractions!Perhaps the biggest thing to remember is: sometimes the score – in and of itself – doesn’t tell the whole story about an attraction’s merits. This is why we provide detailed explanations for each category… to help you better understand how and why we chose the score/s that we did.We do our best to not let feelings or emotions rule our judgement, while also viewing the attraction through the lens of the typical haunt-goer. But, because all reviews with ratings are inherently subjective, this is nearly impossible to completely prevent. Though, when in doubt, we tend to give slightly lower scores than our original “gut feelings” to account for this, and also give the attraction more room to improve over time.We also do our best to be fair and consistent across all of the haunts that we review. We know that you’ll be looking at these scores and comparing them to other attractions, so we hope this review helps you out in that aspect.Do you have some feedback about our review system? Contact Us Here to let us know what you think!
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Promo Images:
Click to Enlarge
Awards:
2019
Highest Rated Haunt
Highest Rated Haunt in Michigan