Touch passes had cranked up the scare-osity in previous years. We’d been placed in cells and had party members sealed in coffins, for example. Even without touch passes this season, scariness abounded. First off, kudos to the Warden’s Widow in the queue. This character set the mood perfectly and un-welcomed guests with a horrid countenance, menacing demeanor, and blood-curdling scream. The prison itself carried a lot of spooky weight. The authentic setting, like always, set the anticipation and bore down on us with its dismal and oppressive environment. For instance, a walk past a long stretch (at least it felt…
Read More…Touch passes had cranked up the scare-osity in previous years. We’d been placed in cells and had party members sealed in coffins, for example. Even without touch passes this season, scariness abounded.
First off, kudos to the Warden’s Widow in the queue. This character set the mood perfectly and un-welcomed guests with a horrid countenance, menacing demeanor, and blood-curdling scream.
The prison itself carried a lot of spooky weight. The authentic setting, like always, set the anticipation and bore down on us with its dismal and oppressive environment.
For instance, a walk past a long stretch (at least it felt long!) of very darkened cells early in the walkthrough creeped us out yet again. It never fails! A double whammy of creepiness happened where we thought about the people who once lived in these cells… and what might be left of them here… plus we braced ourselves for potential actors concealed behind the open cell doors who could be gearing up to give us a fright. They weren’t in every cell, so it became a sort of unlucky lottery.
Actors employed a variety of approaches to frighten. As noted in the Cast section, some clambered up the walls and swung overhead. Some used bizarre vocalizations and others stayed silent. Last season’s super-effective sniper scare got a boost from more close-up targeting. One simple method that really worked involved an actor sitting cross-legged on the floor until we passed right next to her.
The finely-deployed effects definitely helped. One animatronic was extremely well timed to pop out of nowhere for a yelp-worthy startle. As we mentioned in the Special Effects section, Blood Prison expertly used heavy fog, moody lighting, and great sound effects to contribute to its status as a fertile breeding ground for scares.
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