As we mentioned in Immersion, the effects crew have done an incredible job of matching and extending the existing prison infrastructure and environs, to the point where it was pretty much impossible to tell the difference. In watching several video walkthroughs, especially the one posted on YouTube by Spirit Light Productions just before the 2024 season started, we were stunned to see the extent to which the real and the simulated/constructed environments had been blended in some areas.
On the audio front, we heard loud swirling drones, piano music, screams, banging pots, insane laughing and kids giggling, booming voices, electric shocks, recorded emergency announcements, and battle zone explosions and gunfire, as well as a virtual cacophony of other noises, musical snippets, and sound effects.
The most immaculately detailed sets were displayed right up front, in the initial haunted mansion type rooms that comprise the residence of the Warden’s Widow. They had built an extraordinary whole house facade to enter. Inside, everything was covered in filth and seemed to be suffering from a destructive tree invasion a la Poltergeist. A gasp-worthy study/den mixed together rotting walls, a busted pool table, an ancient Egyptian statue or sarcophagus, dusty bookshelves, an antique record player, and too much else for us to properly register into a hyper-realistic and hyperactive set.
In the children’s room, twisted kids had crammed gross dolls in every nook and a Reagan/Exorcist prop poised up the wall twitched its gruesome head. The house area ended in a backyard of sorts with a winding stone path, a writhing scarecrow animatronic, and most unbelievably, a gigantic tree seemingly growing right out of the floor. This first section would be a crowning achievement for many attractions, but Blood Prison went way past that.
The new center for Ohio State Reformatory Medical Research (a.k.a. illegal, immoral, infernal experiments on prisoners) retroed things up with 1970s-era stand-up computer banks with spinning reels and a series of victims/creatures/mutated experiments in bio-tubes. Another recent addition, the evil church, looked awesome with stylish stained glass windows. The clown area impressed with rickety wooden fair booths and crazy big props like a titanic jack-in-the-box clown.
A hell hound actormatronic made us jump out of the way, a severed head stuffed inside a wiring box gave new meaning to the term brain power, and a triple-zombie-attack animatronic shot right at us out of a drop window. Keep your head on a swivel because between the prison features, props, sets, and actors, there’s always something to look at and it’s everywhere – even way up high on ceilings several stories tall!
The downright nuttiest section, named Bunker 13, painted a chaotic and bloody battlefield tableau featuring two tanks, broken down cars and military transports, rattling machine guns, those x-shaped fortifications you see in D-Day movies, a path lined by chain fencing, crates of munitions, and an entire crashed plane with its nose on the ground and the frame leaned up against a wall. If you endorse the motto go big or go home, know that Blood Prison goes so big it might as well end up about halfway around the world from its home in central Ohio.
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