The mischievous monsters of the manor make up the heart of the show and for them, it is a labor of love. The actors are volunteers that double as build crew, makeup artists, painters, and anything else that needs to be done around the house. This year we noticed some familiar faces and some fresh faces as well.
We met a total of 26 characters on our journey. More than half of these interesting personas helped guide us through our journey with challenges or plot points providing scripted and unscripted dialogue. There were a handful that provided scares or direction between scenes with little to no interaction outside of quick jump scares.
Castle Blood houses a great talent of thespians inside; Morgana was a more friendly spirit than last season’s hostess, she provided a cool magic trick and explained the theme in more detail. She had a softer poise about her and it felt like she wanted us, mortals, to succeed in our journey. Stabbatha (great name) was a blonde ball of energy, a little spastic, and why is she holding an ax? She was a fast-talker looking for friends, she wanted to see how well we worked together and we could work as if we had one brain, between the three of us one brain is about right. Even though we failed since we were so nice to her she did help us out on our quest. Italia, I believe was her name, was in the fortune room, she had the standard Romani accent, she provided a trick which gave us a tool to use later. The professor provided a scare before we played his game, he also provided witty remarks and jokes with enthusiasm, as you would expect from any mad scientist. Anatoli provided a cool magic trick for us. Mal-intent provided a darker, creepier, vibe as he discussed death with us in a bland, bored, yet flamboyant and poetic attitude, like your typical brooding vampire. His brother The Werewolf was funny and quirky with his German/Dutch accent, I am not good at determining accents, he played another game with us that we failed, watch out for his deceptions. Madame Nightshade resided in the museum and had another trial for us, which we barely passed, she had a strong Irish/Scottish accent and provided more info to the narrative. Phineas hung out in the cemetery and advised we were only as strong as our weakest link. We did not chant loud enough. Hexava, the witch in the woods, was excited to see us, she was proud of her natural beauty, she held the final challenge for us that we were able to pass, it also included shaking her bells and dancing, we gave her the Magic Mike special, I think that was for her amusement than for the game either way we got the final talisman.
After passing all the tests, we met a mysterious woman who provided us with our reward. Finally, we did it after three previous attempts. Let’s not forget to mention the man, the myth, the legend, and the owner/creator, Gravely Macabre. In full makeup this evening working in the office it was a delight to see him in action. At first, we thought he was shooting the breeze with us, just talking, he had us believe that the previous actress forgot to give us valuable information, then later when we talked to Loomis we found out he had the info we needed and our discussion with Gravely was just a show. All the actors did a great job of staying in character and being very convincing.
Outside of the characters that progressed the plot, others were supporting characters, as we spoke with Loomis a girl that stood at the top of the stairs not moving, the light behind her made her look like a black figure and was creepy, the librarian helped guide us, drop down boxes and hiding spots in the walls hid boo-ers, reminiscent of Scooby-Doo. Their dialogue consisted of, ‘Hey!’, ‘I see you!’ ‘Get over here!’ Another mysterious woman led us to the cemetery and told us it was her favorite place. The cemetery also held a hidden fright that was so quick I could not see what they were dressed as a werewolf and a pumpkin-headed creature.
Every actor did a great job at their role and the added scares were great to see.
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