Forbidden Family
As we mentioned above, both attractions are very actor-driven, relying less on ultra-detailed scenes, and more on performance. Set design is minimal and conveys the key elements necessary to the plot in each scene. For example, in the dining room scene where we first met Momma, there is little more than a table and chair. Maybe a few other props to get the point across that you’re standing in a dining room, but it’s not a fully set table with chairs around it. The focus is kept on the characters, and that’s the idea. What really brings the prop design above and beyond are the little things that may go unnoticed by many, like the empty casing that was ejected from the shotgun in the dining room scene. Other accents in the set design that really stood out to us are the bits of graffiti on the walls and the actual antique sewing machine. Or the ambient sound that plays, and goes completely unnoticed because it completes the feeling of realism.
Lighting is under-represented as there were many scenes that were in complete darkness or very dimly lit. This makes sense with the story to a degree, but it felt lacking in a lot of ways, too. Perhaps there are some methods to light scenes better, but not take away from the overall aesthetic. It’s a very particular balance for sure. Sounds were also used sparingly, and this has the effect of helping to accentuate the suspense and add to the scares. A lot of what we found in this department was banging on walls and music. We liked that sound wasn’t the main effect, but rather as a supporting element that added another layer to the creep factor.
Every piece of scenery looked like it had been transplanted from a house to the set, and that’s the point. It wasn’t creative in terms of something we’d never seen before, but creative in terms of finding the right pieces of furniture to use. I think that’s the ultimate goal here; to use everyday items and make them look as though they really truly belong in the scene. We loved the doctor’s office scene with the exam tables, and decor to match; we loved the fact that actors could violently climb on set pieces; we loved the laser show effect. We didn’t love the chainsaws, though. I know, hillbilly hell and all that, but chainsaws in a haunt are almost a meme at this point.
Witch Trials
Witch Trials relies a little bit heavier on set design and special effects. In the very first scene guests are met with laser sights from M4 rifles in a dark, foggy room. One thing that I noticed right away was that one of the lasers was blue. Military laser sights do not use blue-colored lasers. A simple oversight, but it really stood out due to the fog and darkness. We found a lot of Pagan symbolism on the walls throughout, as well as a lot of Satanic symbolism. We weren’t totally certain of the religious preferences of the witch in the story, but we’re not sure that it completely mattered, either. The scenes centered around the ideas of a werewolf breaking into a home and killing the inhabitants, the witch hunters, the witch’s victims, and of course the witch. We also noticed a lot of vegetation ‘growing’ from the walls and ceiling, which helped to fill in the bare hallways before coming into a scene.
The sound was again used sparingly, employing an ambient track to fit the mood, and accent sounds were made by actors either making monster noises or by using a prop to create noise. This worked very well to fill the scene with another layer, but also because they didn’t have to rely on noisemakers to scare guests. Visual effects were used more than audible ones, like the silhouette of a figure standing in the foggy hallway with a slow strobe light behind him, or the battery-powered tea lights that helped outline a path and add a little more ambiance to the show.
Every single prop either remained very much in theme, or helped tell the story, including the pig head that one actor was riding, and the kitchen scene with the werewolf, and the witch execution scene. Just like in Forbidden Family, the effects used are not the main draw, but just another layer used to help you delve deeper into the story. This is probably one of the first haunts we have seen that doesn’t rely too heavily on any one thing, yet succeeds in bringing you into a rich and diverse world where the plot exists. It’s actually quite impressive how minimalistic set design can bring you into the story so much more than a fully detailed scene with little easter eggs throughout. One of the effects that could probably be executed a little better is the ‘fire’ under the witch in the execution scene. It’s pretty obvious that it’s just a stage light under the actor, and perhaps more visual elements would help sell the idea that the witch is being burned.
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