Interestingly, we noted that the cast of the first, ‘realistic’ portion of the attraction were less intense this season, while the damned representatives of the second half eeked up their ferocity a good bit.
It may have been influenced by our particular busload of inmates, but the tone of our incarceration was significantly less tense this season. Though the guards didn’t substantially waver in their characterizations, they were a lot more subdued, even permitting an occasional joke to slip through their stone-faced veneers. The female guard who oversaw us while we were in our cells and the sadistic administrator of our last rites were outliers to this trend. The latter was a much better version of the role than last season.
Meanwhile, in the lake of fire (how many times in my life will I get to begin an appraisal with that particular lead-in?), the malevolent forces definitely found a little something extra to add to their verbal venom this go-round. Performance quality was still varied (a few of the talkers were a little weak, and several of the prisoners were really uninspiring), but there were a lot of intriguing dialogues presented to us.
Most of the best interactions that we witnessed were between conflicting cast members. Our favorite exchange, betwixt a pair of mostly-harmless hillbilly gentlemen, put us at the center of a disagreement. Though the discourse was humorous and entertaining in its own right, compared to the (literal) fire and brimstone leading up to that moment, it was an especially welcome moment of breath-catching repose.
Additionally, the returning crawling demon girl was even better this year (technically she was interacting with the aggrieved gal in the room with her), as were the occupants of the ‘execution’ and a quarreling couple of characters who were engaged in a philosophical debate as to the culpability of a young man’s soul ‘ normal demon stuff, you know.
Keeping most of the interactive actors in groups worked well to establish longer, narrative-rich sequences, but we did notice that there wasn’t a lot of sustained dialogue options available towards the customer in these settings. Actor ad libbing was not overly impressive.
The Vilelinist (trademark) was especially convincing, though. We really enjoyed that his initial demeanor was so believable as not just a benign entity, but also as an actor who perhaps was not particularly interested in producing a convincing performance. After the script-flipped, though, he was locked-on and roaring hellfire. That was a fun meta-transition that worked very well. He also tickled the catgut admirably.
The Dungeon’s best set returned this year (outlined in Effects below), but we were disappointed to find that it was completely bereft of life. Perhaps the Stygian waters are just not very hospitable to life. Wait… should we be concerned? It made the otherwise-wonderful environment feel under-utilized.
The above was ALMOST made up for by the excellent lobby/line entertainer, a mischievous FAWN who teased and taunted any who crossed his path. Remember, he’s a FAWN. Anyone who tells you differently has been misled. Also, the omnipresent voice of an ambivalent-if-cheeky hellion while in the maze was very entertaining.
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