Like a nefarious moth, go toward the lit-up prison. Failing that, GPS works fine, or simply locating the giant mound across the street is a viable option. Though there is a parking lot in front of said mound, when it fills, finding a reasonable spot on the surrounding roads seems to be the local back-up plan.
The Dungeon’s former timed-ticketing system has been condensed into a unique take on VIP ticketing. For a price mark-up, customers can purchase time slots during the eight PM hour. At nine, though, general admission begins without specific time slot requirements.
Portable toilets were ample as well as a modest concession stand. The prison has its own gift shop, but there is also a merchandise room available at the end of the attraction. In addition to the returning zombie paintball, additional midway games have been added, including a javelin toss, strong-man challenge, and balloon pop. A grumpy, roving performer also entertained the crowd as they waited their turn at the big show.
The Prison has a SECOND, auxiliary attraction available, The North Walk. Unlike the Dungeon of Horrors, The Walk is an actor- and prop-less experience, focusing on an exploration of the undecorated portions of the prison. About an hour long, a tour guide took us through a flashlit tour of the Northern wing of the grounds, telling us stories of previous real-life occupants from the prison’s fully-functional past.
Oh, and the prison is legitimately haunted.
Haunted; not ‘guy in a suit going boo’ haunted, but ‘poltergeistic apparitions of former inmates’ haunted. On our tour, our guide made several attempts to rouse the interests of these spirits. We explored the pitch-black basement in search of the inmate-turned-custodian who has been seen still roaming the floor. Further on, we were shown a specific medical table from the infirmary ward that often causes supernatural sensations to those who lay on it… and then tested it out. We called out to a violent, remorseless inmate to remind him that his back-stabbing former accomplice has been released on bail. He wasn’t very excited about that.
The dilapidated halls of the prison were grim… but not nearly as grim as the tales of murder and madness that we heard as we traversed them. No artificially-haunted attraction can unsettle you quite the same as truly macabre history.
Throughout our tour, our guide was well-spoken and informative, displaying a deep knowledge of the paranormal events that have happened (and still happen) within the building.
The North Walk was an excellent parallel experience to coincide with the Dungeon and put us in a proper mood to experience the man-made version of the supernatural creepiness we had just emerged from.
A double-booking of the North Walk and Dungeon is highly recommended to collect the full, haunting experience.
Every employee that we interacted with through our evening was friendly and courteous. Thank you to everyone who made our visit so exciting… and chilling!
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