Dungeon of Horrors WV Review (2018)

Final Score9.02/10
8 categories scored
Scariness
High IntensityHigh Intensity
Runtime40 minutes
MPD 2.00
TouchNo Touch

Summary

Taking a cue from Dante’s Inferno, Moundsville’s Dungeon of Horrors invites you to experience the final moments of an ill-begotten life, the horrors of death, and a journey into the Underworld to meet the Lord of Darkness himself’ all in the name of good fun, right? Right? Adding several new, massive (and hungry) residents to the Underworld this season, the Dungeon has further refined the improvements begun by last season’s massive overhaul. The new mega-sized (and mega-hungry) residents are excited to welcome new guests for the 2018 season. With the addition of midway games and the return of The North… Read More…

Cast8.78

Interestingly, we noted that the cast of the first, ‘realistic’ portion of the attraction were less intense this season, while the damned representatives of the second half eeked up their ferocity a good bit. It may have been influenced by our particular busload of inmates, but the tone of our incarceration was significantly less tense this season. Though the guards didn’t substantially waver in their characterizations, they were a lot more subdued, even permitting an occasional joke to slip through their stone-faced veneers. The female guard who oversaw us while we were in our cells and the sadistic administrator of… Read More…

Costuming8.46

The first act’s population were in, more or less, the same outfits. This is one of the few attractions where such uniformity is appropriate and indispensable. After our descent, however, the variety of devilish costumes on display varied greatly. With most of the Dungeon’s occupants being tormented versions of their former earthly counterparts, there were few, if any, masks and not a great deal of grandiose apparel. This seemed to be adequate though as the Dungeon left most of its visual spectacle to its animatronics. At the same time, every character was still in costume and their make-up affectations were… Read More…

Customer Service9.44

Like a nefarious moth, go toward the lit-up prison. Failing that, GPS works fine, or simply locating the giant mound across the street is a viable option. Though there is a parking lot in front of said mound, when it fills, finding a reasonable spot on the surrounding roads seems to be the local back-up plan. The Dungeon’s former timed-ticketing system has been condensed into a unique take on VIP ticketing. For a price mark-up, customers can purchase time slots during the eight PM hour. At nine, though, general admission begins without specific time slot requirements. Portable toilets were ample… Read More…

Atmosphere9.85

The prison appeared large, dark, and imposing, the perfect environment for an activity meant to cause apprehension and fear. If we had simply shown up, walked to the front door, stood in a roped line, and then gone through the attraction, I still couldn’t have had any serious arguments about the atmosphere. Before the attraction begins, though, patrons wait their turn in one of the prison yards. Turned into a bustling hub of side-entertainments and grubbing, the impressively-stark walls that encircled us made it impossible to forget that this wasn’t simply a thematic facade. We were IN a prison. Eventually… Read More…

Special Effects8.64

Last season saw a VERY significant overhaul arrive at the Dungeon. Fortunately, every significant improvement has returned and been positively tweaked. The graveyard still looks wonderful, dank grime and soil underlying its collection of tombstones, wily animatronics, and proppery. The crypt, underground stream, and ‘clay muck’ areas all still look great. There’s a believability to these sets that is very unique to this location. It was not difficult to believe that as we crossed a bridge, astride the remnants of a dripping stream, all of it was natural edifice. Their unlit maze is still the prominent antagonist of the last… Read More…

Theme9.4

The Dungeon’s narrative element retains its direction from last season ‘ a vision of the arrest, execution, and post-life of a death-sentenced convict… as played out by the haunt go’er. Right; really light-hearted stuff. The first act plays out identically to last season, albeit lacking some of the too-true-to-life intensity it had previously exhibited (see Cast), including the finale which felt a little hurried and, therefore, not quite as profound. A certain deliberate leisure last season allowed all the right dread to filter into the room, but we didn’t even get strapped in this time around so things didn’t feel… Read More…

Scare Factor9.29

Thinking back on it, even though they don’t explicitly bill themselves as such, Dungeon of Horrors is pretty inarguably a claustrophobic’s nightmare. We ended up packed into a bus, locked inside of a tiny cell, placed into an ambulatory coffin, jettisoned down a dark slide, swallowed by a giant insect-monster, and then lost inside of a pitch-black maze. It’s no surprise that a gal from the group behind us descended into a legitimate, ‘Please call 911!’ panic attack by the end. If that outcome doesn’t represent mission accomplished, I don’t know what would. I would generally spend a chunk of… Read More…

Entertainment & Value8.98

We spent about 40 minutes going through the attraction. A general admission ticket is $20, while a timed-ticket for the first hour of operation is $25, so the entertainment per dollar spent ratio for a general admission ticket is 2.0 To experience the North Walk, a ticket will cost $20 additional dollars (but make sure to schedule it at least an hour before you plan to go through the haunt!). Finding the schedule for the Dungeon on the prison’s website does require beginning the booking process of purchasing tickets. We wish that a free-standing calendar image for the Dungeon’s operating… Read More…

Know Before You Go

  • Food/Concessions
  • Games/Midway
  • Gift Shop/Souvenirs
  • Old-School (Low-Tech)
  • Original Characters
  • Restrooms/Porta Potties On-Site
  • Uncovered Outdoor Waiting Line
  • Free Parking

Watch Our Walkthrough

Youtube video

Awards

2023Haunt AwardMost Unique Scares (2023 – Team Houdini)
2018Haunt AwardBest of a Bad Situation’ (2018 – Team Scary Potter and the Hauntwarts Express)Best Laser Swamp - River Styx
2018Haunt AwardStuck in the middle with you’ (2018 – Team Scary Potter and the Hauntwarts Express)Best Maze - Dark Maze
2018Haunt AwardWEEEEEEEEE!’ (2018 – Team Scary Potter and the Hauntwarts Express)Most Fun Set Piece or Prop - Coffin Ride and Slide
2018Haunt AwardThe Walls are closing in!’ (2018 – Team Scary Potter and the Hauntwarts Express)Best Use of Claustrophobia Hallway

Make It a Night: Nearby Reviewed Haunts

Guest Reviews

Guest Review by DC Books

Rating: ⭐⭐⭐⭐⭐
Visited: 10/06/2018 | Recommended: ✅ Yes

What They Liked Most:
Amazing haunt. One of the best we've been. Custom sets, and a themed plot that follows you all the way through a real prison. More focus on cree... Read More

Suggested Improvements:
Put some effects under the fog in the boat ride. Maybe some rising zombies or skeletons. Great experience!

Guest Review by Mike Adams

Rating: ⭐⭐⭐⭐⭐
Visited: 10/22/2016 | Recommended: ✅ Yes

What They Liked Most:
I have been to several Haunted Attractions and this is by far the best in the Ohio Valley. Constantly improving.

Suggested Improvements:
Keep improving. Great work

Share Your Experience

Been to this haunt? Leave a guest review to help other thrill-seekers decide.

Only used to verify you’re human — never published.
Would you recommend it?
Rate the Details

All required. These help provide better recommendations for our new “Haunt Advisor” custom haunt recommendations feed. to get yours and start earning Haunt IQ!

Tap any i for what a question means, or Didn’t notice if it passed you by.

Scare Factor *
Characters *
Sets, Props & Effects *
Atmosphere & Story *
Pacing & Flow *
Length & Price *

Overall Score: —/5

Rate the six above and your score appears here.
Your Review

Reviews are moderated before appearing. Thanks for helping fellow thrill-seekers!

Experience Levels

MASTER: 100 reviews of 60 unique haunts in 10 years.

EXPERT: 50 reviews of 30 unique haunts in 5 years.

VETERAN: 15 reviews of 10 unique haunts in 3 years.

APPRENTICE: 5 reviews of 5 unique haunts in the past year.

NOVICE: Entry-level team.