Rock Monkey Caves: 6.96
We only encountered a single crazy caveman guy during our tour. However, he was able to single-handedly target everyone in our group multiple times and from several different spots throughout the caverns. Dialogues were limited to primitive growls and deep screams, but we’d imagine cavemen probably don’t speak any modern languages.
Dark Circus: 7.66
We’ll give ya 1 guess for what kinds of characters can be found in this one. Ding ding ding’ we have a winner! However, these clowns were VERY familiar with their scenes and knew how to get us multiple times before we escaped.
This haunt’s a little bit different than most, in that they send you through in a large group (20 or so) and the actors follow everyone through the entire thing, splitting up and making sure no one goes very long without at least a startle. This meant we had clowns coming from several different directions and even above us! Even though we saw several of them multiple times, each performance was different and well-tailored to the scene they were in at the time.
We’ll offer 2 pieces of advice:
1: Never trust clowns, and
2: Don’t touch the mirrors!
Ward 13: 8.65
This attraction is normally a “touch” haunt, but that experience was nixed this year due to the pandemic. Still, each of the undead denizens knew exactly where to be in their scenes so they could always reach for us with all their might and still be a safe distance away. One was even in a head restraint, seemingly abandoned mid-procedure during brain surgery. Yikes!
Since this year’s iteration of the Asylum is an all-zombie theme, most of the dialogue was limited to groans, growls, and snarls’ and very believable ones, we might add! The only exception to this was the voice of what sounded like a small girl that we never laid eyes on, but she followed us all the way through trying to warn us of the dangers that laid ahead. We thought this was a great touch that added to the surrealism of the haunt.
Some of the zombies seemed a bit more hungry and energetic than others, but we never knew where they were going to pop out. A small one was confined to a crib, some stalked us from behind, and others lurched out from more-unsuspecting places (such as a particular bathroom fixture). All in all, we felt this was one of the most realistic and believable zombie haunts we’ve experienced to date!
Rat Trap: 7.55
The characters here seemed a bit more “universal” in the realm of city slum assailants. We felt that these monsters may have intentionally been less aggressive so we could focus on finding keys instead of running away past them all. While this was appreciated, and despite our task consuming most of our attention, several of the scenes felt a little less “action-packed” than we expected.
Our interactions with these attackers ranged from brief yells and growls to occasional reminders that we’d missed some keys (dag nabbit!), intimidating threats, and demands to give them things. We felt the latter was a great, in-character way of making us reveal our start time for the challenge.
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