Features:
✓-Free Parking✓-Restrooms/Porta Potties On-Site✓-Handicap Accessible✓-Food/Concessions✓-Gift Shop/Souvenirs✓-Optional Games/Midway✓-Special Events✓-“Hi-Tech” Attraction✓-You will NOT be touched✓-Original Characters✓-Indoor/Outdoor Waiting Line✓-All-Indoor Attraction
How Do We Get These Scores?
Our Rating System
UPDATE FOR 2022: Our former “Atmosphere” and “Theme” categories have now been combined and renamed “Immersion.” Our intent with this is to give more appropriate credit to attractions that have shown a clear focus on achieving and maintaining better customer experiences (both inside and outside the attractions) and developing creative storylines.
Each of the category scores in this review are calculated using a weighted average of several questions that we rate on a scale of 1 to 10.
The following breakdown explains what these scores typically mean. All of our Teams use this as a reference for providing accurate ratings:
10: “Peak Performance”This score is treated as if it has a chastity belt on it. “10’s” are reserved for the best of the best; those that we feel could not possibly improve on what they’re doing.
9: “Innovative and Groundbreaking”It rocked! Nearly everything seemed to go as planned and it was one of the best we’ve ever seen! These guys are leaders in the industry, and attractions like this are truly hard to come by.
8: “Solid”A high score on our scale. They had a good handle on it and, overall, they knew how to use it well. Most attractions can learn from what these guys are doing.
6 to 7: “Good”We could tell that a good effort was made. However, we’ve seen this done much better at other places, or can detect areas where significant improvements can be made. This is about the top end of what we’d call “Family Friendly.”
5: “Average / Fair”Compared to the competition, they weren’t the best, but definitely not the worst. Scares and Special Effects in this range are usually considered “Family Friendly.”
3 to 4: “Below Average”We could see that a clear attempt was made, but most other professional attractions are doing a much better job at this.
1 to 2: “Poor”It appeared that very little time, thought or effort was contributed to this aspect.
0 (Zero): “Non-Existent”No apparent effort was made to make this a significant contributor to the attraction.
Afterword:This rating system is standardized across all of The Scare Factor’s official haunt review teams. However, keep in mind there will always be minor differences between Teams, as we all have varying levels of experience. Regardless, we do our best to remain true to our core values, which is to promote all haunted attractions!Perhaps the biggest thing to remember is: sometimes the score – in and of itself – doesn’t tell the whole story about an attraction’s merits. This is why we provide detailed explanations for each category… to help you better understand how and why we chose the score/s that we did.We do our best to not let feelings or emotions rule our judgement, while also viewing the attraction through the lens of the typical haunt-goer. But, because all reviews with ratings are inherently subjective, this is nearly impossible to completely prevent. Though, when in doubt, we tend to give slightly lower scores than our original “gut feelings” to account for this, and also give the attraction more room to improve over time.We also do our best to be fair and consistent across all of the haunts that we review. We know that you’ll be looking at these scores and comparing them to other attractions, so we hope this review helps you out in that aspect.Do you have some feedback about our review system? Contact Us Here to let us know what you think!
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Final Score: 8.23
How Did We Get This Score?
Final Scores:
(15% of Final Score) Cast: 7.8
(15% of Final Score) Costuming: 8.33
(10% of Final Score) Customer Service: 9.18
(10% of Final Score) Atmosphere: 8.5
(15% of Final Score) Special Effects: 8.1
(5% of Final Score) Theme: 9.03
(15% of Final Score) Scare Factor: 8.21
(5% of Final Score) Entertainment & Value: 7.6
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Summary:
Within a historical building looms Folklore Haunted House once again its ready to welcome new victims. This haunt
brings the scares in two separate attractions, The Manor and Asylum ’67.
The Manor is a twisted, haunted, crumbling estate filled with murderous beings. Use caution, because around every corner is a frightful creature ready to scare the wits from you!
Asylum ’67 takes you through the horrors of a late 1960s mental institution. Doctors and patients alike are there to make sure the newest patient is right at home, even if the home is a home of the mad and dead. Each attraction is a brilliant example of psychological horror, carefully crafted using the human mind against itself.
Cast: 7.8
How Did We Get This Score?
Cast Scores (15% of Final Score):
(20% of Cast Score) Did it seem like there were enough actors?: 9
(30% of Cast Score) How creative, believable and convincing were the actors?: 7.5
(20% of Cast Score) How interactive were the actors (verbally and physically)?: 7.5
(15% of Cast Score) How creatively & appropriately did they use dialogue?: 7
(15% of Cast Score) Was there a good variety of characters?: 8
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Folklore has a wonderful, talented cast of actors who clearly love to scare. Throughout our tours, our group was lead, followed, stopped, and chased at nearly every turn. No one was safe from the scary creatures within, even several rooms after we saw someone.
The Manor is full of wild, crazy, sadistic residents. Each had a clear, interesting personality and scares to match. We found ourselves enjoying not only their interactions with us but with each other as they followed or lead us from one room to another. Clearly, these actors have their characters flushed out and we were impressed by the way they interacted with our group.
Asylum ’67 had all of what you’d expect and more. Wicked doctors, spooky nurses, and crazed patients guided our tour through the horrible institution. We especially like the doctor who was ready to give us our medication, regardless of allergies or existing conditions and we were over the moon to see our old friend, piano patient, as she’s always ready and eager to welcome in the new blood. Overall, Asythum ’67 had characters who were terrifying blasts from the past and we wonder if they will truly keep us next time.
Manor: 7.55
Asylum: 8.05
Costuming: 8.33
How Did We Get This Score?
Costuming Scores (15% of Final Score):
(15% of Costuming Score) How complete / finished did the costumes appear to be?: 8
(25% of Costuming Score) How creative / detailed were the costumes?: 8
(20% of Costuming Score) Was their makeup creative? Detailed? Realistic?: 8
(15% of Costuming Score) How effectively did they use masks (if used)?: 8.5
(25% of Costuming Score) How appropriate were the costumes for their scene/s & theme/s?: 9
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Folklore has a wonderful variety of costumes for their menagerie of characters. With the emphasis on safety this year, we were particularly impressed by their creativity in using masks in the costumes that corresponded with how close the character would get to us. We noticed that many were wearing cosmetic masks over top of medical ones.
The Manor’s residents were all appropriately attired for their spaces, often blending in to become part of the scenery until they were ready to scare. Every costume both added to the character and worked into the scene. In particular, at one point we shuffled through a packed wardrobe where one of the outfits was in fact a person! It was impossible to tell until they spooked us!
Asylum ’67 often blurred the line between patient and doctor, and the costumes brilliantly reflected this. Sometimes it was clear and other times it was not, but it was always done purposefully. Every character’s individual madness was defined at a glance.
Manor: 8.4
Asylum: 8.25
Customer Service: 9.18
How Did We Get This Score?
Customer Service Scores (10% of Final Score):
(25% of CS Score) How easy was it to locate the attraction, park, and navigate the premises?: 8.5
(30% of CS Score) How safe was the attraction?: 10
(25% of CS Score) How professional, helpful and friendly were the staff members?: 9
(20% of CS Score) How easy was it to find their information before* arrival?: 9
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Arriving at Folklore, we found it well lit and marked. They had large, clear signs indicating the attraction, the rules for their property, and parking. An onsite ambulance with a paramedic as well as a police officer were there as before, and customers were reminded to wear masks beyond the parking lot whilst getting their temperature taken.
The staff were friendly, helpful, and easy to spot. Their website had all the information we needed to plan our trip and arrive easily. Our GPS took us directly to the attraction with no
issues.
Manor: 9.3
Asylum: 9.05
Atmosphere: 8.5
How Did We Get This Score?
Atmosphere Scores (10% of Final Score):
(60% of Atmosphere Score) How obvious was it that you were at a haunted house before entering?: 9
(40% of Atmosphere Score) How well did the atmosphere prepare you for what you experienced inside?: 7.75
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Even before entering their property, the looming old building along with the great music had our group excited for Folklore Haunted House. The characters within the midway providing scares clearly enjoyed creeping on the unsuspecting and were great fun for taking pictures with. We even saw characters creeping on those in the potties which was hilarious!
During our visit, they were setting up some midway games, but they didn’t seem quite ready when we arrived. Despite that, we had a grand time heading into each haunt. Once in the queue, we were greeted at each attraction with a great staff member who made sure we were prepared for the haunt and understood the rules and safety guidelines. The haunt cues had fun haunt trivia and great photo opportunities with old spooky props.
Manor: 8.4
Asylum: 8.6
Special Effects: 8.1
How Did We Get This Score?
Special Effects Scores (15% of Final Score):
(20% of SFX Score) How effective were the sound effects?: 7.5
(20% of SFX Score) How creative / original were the scenes & props?: 8
(20% of SFX Score) How well were the scenes detailed?: 9
(25% of SFX Score) How well did they achieve & maintain the suspension of disbelief?: 8
(15% of SFX Score) How effective were the SFX at providing scares / entertainment?: 8
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Folklore was incredibly meticulous about the use of lighting and sound as an important part of the psychology of the attractions. Our team was impressed by the careful attention to detail that prepared our subconscious for each scare. They use a very effective mix of high tech props and traditional tricks to keep things fresh throughout the experience. The juxtaposition of animatronic motions and the more organic gestures created by actors often caused both to be creepier.
A fan favorite for both our group and others interviewed was the hall of mannequins within The Manor. Without spoilers, let’s just say that the special effects within it were VERY effective.
Within Asylum ’67, we adored the lights or lack thereof. The details within this attraction were on point and made us feel both excited to be in a new era and terrified by the creepiness dripping from the walls.
Manor: 8
Asylum: 8.2
Theme: 9.03
How Did We Get This Score?
Theme Scores (5% of Final Score):
(30% of Theme Score) Could you tell what the theme was?: 9
(50% of Theme Score) How well was the theme carried throughout the attraction/s?: 9.25
(20% of Theme Score) How well does their location authenticate the theme?: 8.5
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Folklore is superb at filling out their scenes with props, characters, and effects that take you out of your world and into theirs. Not a single item is allowed within the attractions that don’t belong and this aids in the escapism of the setting being portrayed.
The hundred-year-old building that the haunt resides in adds to the themes because where else would you find a Manor or a creepy Asylum but in an ancient, perhaps haunted, building?
Manor: 9
Asylum: 9.05
Scare Factor: 8.21
How Did We Get This Score?
Scare Factor Scores (15% of Final Score):
(30% of Scare Factor Score) How scary was it?: 8.5
(15% of Scare Factor Score) How well did they provide scares to the entire group?: 8
(25% of Scare Factor Score) How predictable were the scares?: 8.25
(15% of Scare Factor Score) How well did they provide a wide variety of scares?: 8
(15% of Scare Factor Score) How strong was the ending / finale?: 8
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Folklore’s strongest point is their pacing using scientific theories of the scare. They have a very strong, steady buildup with points of intense fear and points of rest, keeping us from getting numb to the scares. Lights, sounds, and atmospheres are all balanced in the same way to keep us from acclimating.
The actors combined jump scares with psychological scares, causing creeps and frights to overlap and build on one another. At one point, we were followed by a looming doctor into a drop panel scare. Both attractions exit through the crypt, which was a very strong and spooky cooldown before being chased by a chainsaw-wielding maniac.
Manor: 8
Asylum: 8.43
Entertainment & Value: 7.6
How Did We Get This Score?
Entertainment & Value Factor Scores (15% of Final Score):
(30% of E&V Score) How satisfied were you with the entertainment received during the main attraction/s?: 7.5
(25% of E&V Score) How satisfied were you with the entertainment that’s available with* the ticket price, excluding the main attraction/s?: 7
(30% of E&V Score) How appropriate is/are the ticket price/s?: 7.5
(15% of E&V Score) Have they effectively used their available space?: 9
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Because Folklore is in such an old building, they are very short on space. But they’ve very cleverly utilized it to offer two decently sized haunts ending in a single exit.
With ticket prices of fourteen each or twenty-two for both, the total of twenty minutes walkthrough is a great value! The midway’s music, photo opportunities, concessions, and upcoming games add a lot to the fun.
Team NecroNomAPeach loved this haunt, and we highly recommend it!
Manor: 7.45
Asylum: 7.75
How Did We Get These Scores
Our Rating System
Each of the category scores in this review are calculated using a weighted average of several questions that we rate on a scale of 1 to 10.
The following breakdown explains what these scores typically mean. All of our Teams use this as a reference for providing accurate ratings:
10: “Peak Performance”This score is treated as if it has a chastity belt on it. “10’s” are reserved for the best of the best; those that we feel could not possibly improve on what they’re doing.
9: “Innovative and Groundbreaking”It rocked! Nearly everything seemed to go as planned and it was one of the best we’ve ever seen! These guys are leaders in the industry, and attractions like this are truly hard to come by.
8: “Solid”A high score on our scale. They had a good handle on it and, overall, they knew how to use it well. Most attractions can learn from what these guys are doing.
6 to 7: “Good”We could tell that a good effort was made. However, we’ve seen this done much better at other places, or can detect areas where significant improvements can be made. This is about the top end of what we’d call “Family Friendly.”
5: “Average / Fair”Compared to the competition, they weren’t the best, but definitely not the worst. Scares and Special Effects in this range are usually considered “Family Friendly.”
3 to 4: “Below Average”We could see that a clear attempt was made, but most other professional attractions are doing a much better job at this.
1 to 2: “Poor”It appeared that very little time, thought or effort was contributed to this aspect.
0 (Zero): “Non-Existent”No apparent effort was made to make this a significant contributor to the attraction.
Afterword:This rating system is standardized across all of The Scare Factor’s official haunt review teams. However, keep in mind there will always be minor differences between Teams, as we all have varying levels of experience. Regardless, we do our best to remain true to our core values, which is to promote all haunted attractions!Perhaps the biggest thing to remember is: sometimes the score – in and of itself – doesn’t tell the whole story about an attraction’s merits. This is why we provide detailed explanations for each category… to help you better understand how and why we chose the score/s that we did.We do our best to not let feelings or emotions rule our judgement, while also viewing the attraction through the lens of the typical haunt-goer. But, because all reviews with ratings are inherently subjective, this is nearly impossible to completely prevent. Though, when in doubt, we tend to give slightly lower scores than our original “gut feelings” to account for this, and also give the attraction more room to improve over time.We also do our best to be fair and consistent across all of the haunts that we review. We know that you’ll be looking at these scores and comparing them to other attractions, so we hope this review helps you out in that aspect.Do you have some feedback about our review system? Contact Us Here to let us know what you think!
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Promo Images:
Click to Enlarge
Awards:
2019