Fright Farm has always done a great job of having excellent visual effects and despite COVID, this year is no different. There were some noticeable changes with the first being the wagon on the hayride. I guess technically it is no longer a hayride. Customers no longer sit in the hay on the wagon. Now they have rows of seats. We found this more comfortable and easier on my allergies. The odd thing is that we were all facing the rear of the wagon. It seemed a little odd but we did not notice a huge impact on the ride. The only place it seemed to lessen the effect of the hayride was through the drive-through vortex tunnel. Going through backward seemed to lose the dizzying effect. The wagon also had speakers on it that helped provide different sounds as we went through the scenes. The sounds ranged from background noises, crows, wind, owls, frogs, water, moans, cackling to musical scores. The quality was good and it was very effective. We also noticed the number on our wagon was ‘666’. It looks like the devil is in the details.
The majority of the scenes along the hayride were familiar from previous seasons with a few exceptions. However, a change in acting and storytelling made them feel new. We passed a variety of sets hiding in the dark woods. Hanging skeletons at gallows, large stone catacombs with flickering green lights, a cemetery with blue shades of lighting, a schoolhouse, a gas station with a burnt car with real flames, a small town, a witches den, a harvest festival with huge pumpkins, a fire station, and a vortex tunnel surround you as you make your way through the haunt.
The most noticeable addition was an inside section of the ride. The room had a platform area with a princess and a scientist type person. The room was a steampunk style room that enveloped us. The princess sat in an electric chair. The sound pushed his voice out to us mixed with the crackling of the electric chair. Fog poured out all around as well as a green laser. The effect provided a portal effect, which the scientist stated he was doing. This was an amazing scene and probably the highest tech they have in the haunt. It was very well executed. My only issue was it was very hard to understand the person speaking because of the other loud effects. As he is an integral part of the story, I hope they can make some adjustments. I did not hear it well enough to understand the story until I spoke with management. It could also be that I’m too old and can’t hear.
The hayride, as always, provided great set pieces that give a sensation that you’re in a real small town. The sound and lighting were fantastic and created a great blend of atmosphere that also provided a cool narrative.
Once the wagon arrived at the front of the house, we were greeted by a huge animatronic. I believe this is another new addition this year. He provided us additional information about this year’s story, which coincides with the scientist’s scene. The reaper like figure stands about 12 feet tall illuminated in a bluish-purple light. You can feel his deep, earnest voice in your chest.
As we walked up to the house, we could see the doors were chained shut but there was a demon trying to burst out as well as a dead dog. Normally this would be the entrance but not this year. This year we headed left along the side of the house which may have been the first time we went this direction. The trail had a few changes this year which gave it a fresh feel. A pair of monstrous arms reached to us through a blocked door. As we walked up some steps and on another porch outside the massive house we could see green lights singing from underneath the floor, another example of the attention to detail in the design of this haunt. An intense soundtrack was playing around the area along with other additional sounds fitting the theme. The cemetery area holds real tombstones. Along the side of the house, we met with a witch on the porch. Backlights provided a colorful glow to the scene. A door leading to the inside of the house looked like hot coals and fire. Fogged filled the path leading to a small mausoleum that held decaying bodies. A church area held large stone facades of churches with stain glass windows. A hearse was crashed near the church as well. Church bells rang out through the area as we made our way through. A larger mausoleum provided a very large sensation as we entered. To the left and right were chambers that looked like hallways. They helped hide a large puppet creature with skeletal features who would reach out and attack people. The butcher area had sounds of flies buzzing around the room along with the smell of rotting flesh and hanging body parts, it certainly provided a putrid experience.
The trail created a great ambiance with awesome sets, great lighting, and excellent sound. The amount of detail is incredible. Even after 31 years, you will find something new to look at.
The maze was the smallest of the three haunts. As we headed up the walkway to the maze I noticed that it was redesigned this year with an 8-bit video game feel. Think original Nintendo. 8-bit sound effects are playing before you enter and purplish lights illuminated the entrances. There are 3 paths to choose from. We did not realize it at first but we could have raced each other through the maze. Inside the maze, there is not much decoration it is essentially a blackout maze and an area with a fenced portion. At the beginning of the maze, some sensors go off when you go the wrong way. We found our way out pretty quickly. In the end, you are awarded a colorful photo op and some cool retro music of popular songs.
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