During the hayride, the soundtrack is played through a speaker on the hayride. Additional music and sound effects all added to each scene as we progressed through the town. The barns have their intense sound effects such as the ‘Sweet Home Alabama’ scene. This along with the flashing lights provided an intense experience.
Most of the sets on the hayride felt familiar. We visited a gas station, cemetery, a church, and even a hotel or brothel (I’m not sure what it was). We also saw signs that mention each deadly sin. Still one of the coolest special effects is when a guy cuts a girl with a chainsaw and blood squirts the wagon. Each set has professional lighting giving it a distinctive finish.
The walkthrough section is where Rich’s Fright Farm shines. The set design is incredible. The new sewer section looks and feels like a real sewer; stone and brick line the claustrophobic tunnels, blue, red, and yellow lights illuminate the area, pipes run all around the walls, and fog spills out along the ground. Rat squeaking fills the air along with a horrible scent. Your sense of sight, hearing, and smell will be attacked. I was disappointed there were no Ninja Turtles in these sewers.
After emerging from the bowels of the sewer we were back outside heading to The Grounds. I noticed a new lighting system they have that creates an ultra-realistic thunder and lightning effect. This was synced with the lanterns along the walkway that would turn off. This enhanced the already excellent cemetery which also received new stone mausoleums. I would have to say this is the most realistic cemetery set I have seen.
The new fence area in ‘The Slaughter Grounds’ provided a disorienting effect using strobe lights. This is also one of the loudest and most hardcore parts of the show. It is not for the faint of heart.
Back inside the house the details continued, the kitchen looked a mess and smoke came out of the oven to make it appear as though it was left on. The secret path through the refrigerator is still a cool trick. A new spin on a fog swamp was quite interesting, by mixing the heights of the lasers and angles it was a whole new dimension. It felt as if you were in different levels of water. The clown room felt like you were in a carnival. One area filled with the blue fog made it hard to see but was an original technique. Usually, spiral tunnels don’t bother me but this made me dizzy or maybe it was the muscle relaxers (still dealing with those bulging discs in my spine) either way it was disorienting. The smell made its appearance, can smell make an appearance? The smell made itself known several times. In ‘The Slaughter Grounds’ one area smelled like decaying flesh, another area smelled like farm animals, and in the clown section, it smelled like cotton candy.
The combination of highly detailed sets, realistic lighting, great sound effects, and scents provided one of the best immersive experiences in any haunt we have experienced.
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