HAUNT NIGHTS mostly uses simple setups for the layout of the haunts including chain link fence, plastic tarp walls, etc., especially in CONTAINMENT and DESCENT. APOCALYPSE 3D CLOWN TAKEOVER and PINEHURST ASYLUM are more established with walls, painting, and other realistic locations. HAUNT NIGHTS has several impressive special effects throughout their attractions, but are spread thin among the four of them. Most unique are the ‘plasma’ electric dummy (an effect the team has never seen before) and the foam pit finale to DESCENT (also a Team Giraffic Shark first) including a bubble-ridden rodent puppet. Also in DESCENT, the laser swamp…
Read More…HAUNT NIGHTS mostly uses simple setups for the layout of the haunts including chain link fence, plastic tarp walls, etc., especially in CONTAINMENT and DESCENT. APOCALYPSE 3D CLOWN TAKEOVER and PINEHURST ASYLUM are more established with walls, painting, and other realistic locations.
HAUNT NIGHTS has several impressive special effects throughout their attractions, but are spread thin among the four of them. Most unique are the ‘plasma’ electric dummy (an effect the team has never seen before) and the foam pit finale to DESCENT (also a Team Giraffic Shark first) including a bubble-ridden rodent puppet. Also in DESCENT, the laser swamp effect was well done, making DESCENT probably the house with the most effects (or at least the most effective).
HAUNT NIGHTS has an impressive collection of creature puppets though sometimes not placed in areas for maximum effect, especially Pumbaa’s distant scary relative in CONTAINMENT. The crawl through tunnel in DESCENT was unique, fun and disorienting, and an effect rarely used in haunts, but rather well placed in this attraction.
Overall, HAUNT NIGHTS has some good uses of special effects, but with some added focus and placement, they could be more effective and pack a bigger punch. Similarly, a more even focus to detail and scenery could bring all the haunts to the same level of quality.
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