I sang seemingly hyperbolic praises in this category last season about 1AM’s props, effects, and set design. I waxed philosophical, as I am wont to do, about the ideal of perfectionism vs the reality of what is ACTUALLY physically attainable by human hands. Anyone visiting the Manor last season understood my appraisal of that high-quality effort; others may have assumed the legitimacy of my claims implausible. In short: I made claims that the “Special Effects” (as we consider them) at Hundred Acres Manor were about as good as they could reasonably be.
I hate you guys; no, really, 1AM, I bite my thumb at you. You’re going to make me do it – you’ve left me no other options. Friends, saddle up and strap in, this is happening.
1AM has forced me to give my first perfect score. Scoundrels.
First, the veterans: Brine seems to have undergone the most substantial upgrades, clearly reintegrating elements of the former Brine Slaughterhouse to good effect. The Dead Lift has actually been revamped and improved, creating a much better “hell-evator-style” experience. Damnation and Vodou were on par with last year’s iterations, thankfully, as those were the two strongest segment of 2015.
So, as to the new kids on the block: The Breach is, essentially, one continuous set piece – a fully-research laboratory that begins calmly enough, but quickly descends into blood-soaked chaos. The effect-ticians seem to have been almost gleeful with the ability to showcase a “high-tech-style” design – cramming all sorts of video, lighting, and tactile subtleties into the display. The universally most acclaimed segment felt like the masochistic big brother of Vodou’s “unsettled” room. This section of the Breach is wonderfully-conceived, featuring a frighteningly well-constructed center piece surrounded by a unique environmental hazard most other attractions would be afraid to attempt. Overall, the Breach is light on actors, and lets the environment handle most of the scaring. The lighting effects, particularly its blue-light hallway are absolutely top shelf. As mentioned in Theme, below, it is essentially a cross-section of a science fiction horror film, allowing you to be on the set as the film (and the terror) is developing, and it works perfectly.
The set design titan this year, though, can only be Hallow’s Eve. The level of detail etched into the very first scene, alone, is incredible. Each horror vignette is treated with the same fixated attention to design. The number of elements crafted into each scene are so immense, we are certain that through TWO walkthroughs we still missed some. It feels a bit uncomfortable to refer to the elaborately eerie environments as “beautiful” but, in this context, that is an apt descriptor. Each scene felt like the artist had painted a canvas, stepped back, and thought to himself “not good enough!”, returned to the tableau, applied a new swath of coloration, and repeated the process half a dozen more times. Upon completion, he realized that he hadn’t painted 7 or 8 different portraits atop one another, he had actually created ONE painting requiring 8 levels of detail. Each of the broad strokes of “color” within Hallow’s Eve blend together into a cohesive, frightening mural. Added to this, Hallow’s Eve is then overlaid with an excellent variety of animatronics and effects – including, I believe, the most imposing beast this side of the Transylvanian countryside.
Fear not, with new attractions come new scents – a whole new palette of olfactoral odium to enhance the experience. 1AM makes better use of that oft-forgotten path to fear, the sense of smell, than any other attraction.
Understand, the same factors that make Hallow’s Eve so impressive are present (and persistent) throughout the rest of the attractions – detailed set design, creepy sound effects, massive animatronics, great light effects, air blasters (oh, the air blasters) etc. Hallow’s Eve just seems to have assembled them all together into the most effective horrific kaleidoscope that we have seen. It, combined with the top-notch set design and effects of Breach, have, I must admit, pushed 1AM into “perfect 10” territory to my despair, and complete joy. Such is the life of a haunted attraction reviewer.
(Oh, and Ted : Ethan was right about set design.)
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