Features:
✓-Free Parking✓-Restrooms/Porta Potties On-Site✓-Handicap Accessible✓-Food/Concessions✓-Gift Shop/Souvenirs✓-Optional Games/Midway✓-“Hi-Tech” Attraction✓-You will NOT be touched✓-Original Characters✓-Covered Outdoor Waiting Line✓-Indoor/Outdoor Attraction✓-Family Friendly
This attraction was reviewed on September 15, 2018 by Team Scary Potter and the Hauntwarts Express.
How Do We Get These Scores?
Final Score: 8.8
How Did We Get This Score?
Summary:
Boasting six devious attractions, a pair of escape rooms, a new last-ride simulator and a ‘Not So Scary’ Wagon Ride, Bethel Park’s Hundred Acres Manor haunted house (1AM) is becoming a one-stop shop for all things dreadful and macabre during the Halloween season. Featuring a brand new, possession-themed attraction, Cursed, and massive reworkings of Breach and Voodou (Voodeux if ya’ nasty), 1AM continues to provide patrons with a fresh experience every season. Come down to Bethel Park to experience the horror for yourself.
Cast: 7.96
How Did We Get This Score?
Let’s take The Host a step further into different Ol’ England territory to describe this year’s cast : “It was the best of times; it was the worst of times.”
First things first, though : The Manor featured approximately 120 plague-dripping, alien-probing, curse-sweatin’ residents when combining volunteer and paid positions. This felt like it was probably near the sweet spot for the size and requirements of the attractions available. There were only one or two locations that may have been bolstered by an extra (severed) hand-on-deck, but overall things felt well-lived-in without going all “Old Lady in a Shoe.”
The quality of the cast members, however, are a more interesting dichotomy. Admittedly, the barometer spiked right out of the gate (well, elevator), as both the hype man, Jeremiah, and our elevator attendant, Lucille, were believable and creepy. Lucille even took a prolonged dip off-script to accommodate our unique circumstances quite well. Spilling over into The Host, the dial stayed impressively high. Seamstress the seamstress (inside joke) was lovably passive-aggressive and the dour bartender gloured as dryly as the whiskey she poured. Overall, with one fairly glaring exception (a broken-record performance that, at least, was so woeful as to peak back towards entertainment territory), The Host’s cast were good to excellent. I fled that vermin-rich site, issuing a glowing, “They were really good this year.” Reviewer’s curse. Sigh.
Following a lackluster opening dialogue to Breach 2.0 (henceforth dropping the version specification for the sake of my sanity), things soured quickly. There were certainly bright spots among the remaining characters with the STILL entrapped coffin girl and the eerily sweet final gal doing good jobs at their respective roles, but a lot of lazy, lethargic performances (and one grinning mummy) separated the gems.
It must be said, though, that the “boo” scarers, of which there seemed to be a lot more than usual, were actually quite boisterous in spots. There’s not a whole lot that one can really do with “RAWR”, but there was definitely a lot of folks with hearty haunt furnaces pushing out those screams.
Also, several of the now-staple silent actor-monsters were quite good, as usual. I’m looking at you rat-monster and slinky alien. I really miss the inhumanly-persistent wolf-man though.
We didn’t experience much of the line-scarers, but the two gals that we spoke to were excellent. The remainder were too busy scaring the pants off of large swaths of unsuspecting youths so they were probably pretty great as well.
In all, there’s no denying that we were disappointed. That the performances started out so well made the eventual worsening feel so much more profound. Hundred Acres Manor usually features some of the best quirky, interactive cast members but this year, unfortunately, it seems that The Ripper may have gotten to many of them. Those that remain, though few, still did provide us with several wonderful interactions.
Costuming: 8.93
How Did We Get This Score?
For the most part, Hundred Acres reserves the monsterin’ for animatronics. Most of their flesh and blood constituency retains (some degree of) their human exteriors so costuming is often kept simple. Still, we found the costuming to be appropriate for each attraction and fairly effective.
When The Manor does unleash the occasional human-sourced fiend, they don’t hold back. The rat monster, alien, and stitcher all return in their hideous glory. These full-body, extensively-detailed outfits are excellent representations of their intended source material.
Customer Service: 9.68
How Did We Get This Score?
With the entire park to themselves, it’s a pretty simple task to navigate to the Manor. The exterior is awash with visual pomp while the gentle, relaxing lull of throat-enflaming hell-screams drifts along the Autumn breeze. Again, my yearly meta-criticism : I don’t understand haunted attractions and Heavy Metal. Also, get off my lawn, youngster.
If all else fails, of course, follow the 11-foot tall demonic monolith. It’s definitely still one of the most impressive animatronics we’ve seen and a great beacon for any haunt goers lost in the night.
Arriving along the only possible route, we were immediately greeted by parking spotters who directed our vehicle to its temporary home. A moment of unexpected praise : some genius parked his car in, essentially, the middle of the aisle of cars, thus blocking the exit. When we came back out, though, the spotters had re-calibrated the parking lot to accommodate this unreasonable outlier quite well. We were able to leave with little issue. Well done, folks.
This year, in addition to the escape rooms and haunt-proper, two additional avenues of entertainment have been added. A Last Ride simulator, made specifically for Hundred Acres Manor, and featuring the work of Tom Savini, is available. We were able to experience this unique version of the popular claustrophia-tickler. Complete with a new palette of unpleasant smells, an audio track voiced by Mr. Savini himself, and roller-coaster level jolts, it was definitely an exciting deathventure.
Also, a “Not-So-Scary” Wagon Ride has been installed. Initially, this round trip transportive journey was meant as a trolley to and from a spillover parking lot. However, the clamoring of intrigued customers caught management’s ear and it is now available for a few dollars for anyone who is interested in an unhaunted nighttime dalliance. Guests purchasing their tickets online are welcome to a free trip, though.
The Manor has retained it’s concessions area and well-stocked merchandise booth. Just to ensure quality control, I partook of a few cookies. Fortunately still as delicious as I remembered. This act of pure altruism on my part was all in a day’s work.
As always, the staff is incredibly welcoming and helpful, clearly labeled, and very friendly. Extra special thank you to our humble MC, Tyler.
Atmosphere: 8.7
How Did We Get This Score?
One constant that remains through the ever-shuffling of expired and innovative attractions at 1AM is the atmosphere. Allow me to remind you of the perennially-consistent nature of Hundred Acres Manor :
Hundred Acres Manor is a horse-drawn carriage ride on a quiet October evening with a death metal-blasting boombox in tow. Their location could be one of quiet reflection or subtle, Gothic eeriness, but that just isn’t in 1AM’s blood. You first hear the music from your car as you drive toward the parking lot. The building’s facade is emblazoned, colored lights beaming forth. The entire exterior of the Manor is a challenge, insisting ‘Get ready, we are coming for you.’ The approach is not subtle ‘ far from it, but it matches the tone of the attraction. 1AM hits hard and fast. They don’t mess around; from the moment you enter the first attraction, they intend to throw the kitchen sink, the dinner table, and even a stray bookshelf or two at you’ I mean at least one of those literally.
Special Effects: 9.13
How Did We Get This Score?
Can I begin with the sensory organ least-utilized by most haunts? 1AM retain their crown as Olfactory Overlords. The amount of different scents and their subtle application to specific scenes is as impressive as ever. This year they’ve even included four new, custom-made odors to “delight” our nasal cavities. You know, it’s tough to appreciate the oft-nauseating billows of putridity swirling through the Manor’s halls in the moment, but in the aftermath, I must acknowledge : they are still the kings.
As has become tradition, 1AM introduces its chaos with a short hellevator experience. Being Bounced around a tiny, cubic, buttoned coffin is an appropriate initiation into the haunt-proper, and The Manor’s version of this mechanical meltdown is excellent.
Victorian London’s alleys and thoroughfares of The Host remain mostly unchanged from last season fortunately. The attention to detail etched into the ratty, moldy sewers and street corners provides ample spooky eye-candy, honestly requiring multiple viewings to notice and appreciate it all.
An open-air city block (affectionately deemed Ripper Street by our team) is still The Host’s most impressive set piece. Admittedly it felt a bit too empty last season, but that desolation has been remedied thanks to the addition of a uniquely impressive creature of the night (see Scare Factor).
The chanting room remains another favorite. The sound effects, set design, and lighting therein compliment one another to create a deeply sinister ambiance.
Have you ever visited a haunted attraction, and though you enjoyed yourself, felt that something was missing… that a familiar, if unwelcome, tickle in your superego requires a bit of education with your entertainment? If so, The Host has solved your dilemma! A subtle soundtrack retelling the history of Jack the Ripper is now tucked between the plague-addled screams. Learn about history while running for your life!
Ironic as it may seem considering its relative lack of human occupants, the best way to describe Breach is ‘active.’ As we passed through its high-tech hallways, the environment was constantly buzzing, chirping, and grinding all around us. Argus was audibly continuing its obligatory, if malfunctioning procedures. Around every bend, the hiss of scientific equipment acted as the backdrop for the ample supply of malicious mutations. The variety of auditory mechanizations was certainly impressive. Our favorite effect, though, is still the blue light hallway which now doubles as the entryway into the ship-labratory’s abandoned recesses.
Similar to Breach’s omnipresent audio cues, Cursed provided a continuous offering of visual stimulation. Bodies suspended from the ceiling, demons skittering across our periphery… chaos is an apt qualitative description. This demonic concourse led into a new version of a display previously showcased by Breach, now revisited as a hellish beehive like the somnambulant misadventures of a Psychedelic-dosed Pooh bear. We scaled the steep (even more so than previously!) path, disoriented by the honeycombed walls – and let us not forget the exaggerated insectoids that stared down at us menacingly from the center of the room! Colony Collapse Disorder, where are you when we need you?
Cursed also features several of The Manor’s newest animatronic installations. Overall, the gap left by the weakened cast performance this season was partially filled by these new automatons. The axe-bearing fiend in Cursed, wreathed in billows of distortive fog was one of the best examples.
Voodou’s primary alteration was the removal of a much-maligned (though not by this writer 🙁 ) empty cave area that had clearly hung around long past its expiration date. Converted into a large, open-air cemetery, this improved pathway now leads to a massive, ominous free-standing chapel. Though the cemetery was a bit emptier than it might have been, it did function well to increase tension as we wound our way toward the chapel. Inside, the sanctuary was adorned with all the fixin’s of your standard voodoo shrine, including a 9-feet tall Beelzebub leering down at us disapprovingly. This chapel was clearly the Manor’s most impressive physical addition this season.
Voudou’s Stitcher hallway also remains, a bridge between fleshy human-sourced mannequins and ritualistic anatomical components. Likewise, the priestess’s shifting room is still as unpredictable as ever, while its massive reptilian guardian has returned to greet the unwary haunt-go’er with its venomous kiss. Both of these installations feature unique set design and, from the latter, a very impressive environmental hazard.
A new ‘heartbeat hallway’ effect, serving as Voodou’s transitional exit, shuddered a Poe-esque biological rythm as we escaped into Hallow’s Eve.
Hallow’s Eve has remained largely unchanged, though its impressive entry-point has now been unroofed. The macabre artistry applied to each vignette, like The Host, encourage one to get lost in the thickly-layered set design, while still finding oneself toe-tapping along to the classic tune permeating the first portion of the attraction. Multiple thickly-fogged effects compel the suspension of disbelief, and a flurry of monstrous props and ainmatronics threaten every inch of available space.
Theme: 8.95
How Did We Get This Score?
One of our favorite aspects of Hundred Acres Manor throughout our years of reviewing them is that their attractions offer more thematically than the majority of other haunts. Anyone who attends a decent number of different attractions each year can understand where I’m coming from here : how many hillbilly butchers or escaped mental patients can possibly co-exist in the haunt meta-world?
Fortunately, The Manor eschews turn-key motifs and we are always thankful for it. That being said, this year’s new attraction (Breach and Vodou don’t count in this capacity) wasn’t quite as appealing as other iterations in recent years. The idea for Cursed – a cabin whose residents have been possessed – had some interesting promise, but the execution felt a bit too general and pastiche. I will say, though, that a few stronger central characters could have provided a greater narrative focus. Instead, we were met by a few gurgling stumblers who served only to further confuse the ethos of the attraction. The set design was good, but the coherency and characterizations were not. Cursed has a lot of potential; hopefully it can realize it for next season.
All that being said, most of the other attractions that have returned have improved their thematic consistency and flow. An overall shift toward better transitions between attractions has definitely paid off. Repositioning one of Breach’s best effects to serve as its new entry-point particularly enhances its effectiveness.
The redesign of Vodou, featuring an ominous trek toward its new centerpiece chapel was a good design decision, though we would have liked for a bigger payoff upon reaching it. Several characters demanded an appointed sacrifice throughout the attraction and we continuously designated an offering (sorry, Dave), but nothing ever came of it. It felt like a missed opportunity for a thematic build-up leading to an interactive climax. Even something as simple as leading the chosen party member down a different path “to be sacrificed” (and eventually meeting back up with them) would have been a unique, story-based conclusion.
The Host improved the most. Foremost, a well-intentioned design flaw from its inaugural season has been removed : a confusing cluster of demons fixed into the set design… unfortunately most customers mistook them for aliens, befuddling the cause of their inclusion. Now : gone.
This makes the flow from plague-addled London backstreets into Ripper territory a lot more straightforward and greatly increases the consistency.
Breach is certainly the most clear-cut of the bunch. Aliens escaping from a laboratory; aliens? Check. Lab? Check. Nothing was out of place thematically and the environment was logical and well-detailed.
Hallow’s Eve’s theme is more complex than than a standard attraction and may require a few minutes to completely reveal itself, but overall, it’s one of the cleverer haunted themes that 1AM has executed. First, we undertook brief time travel to a 1950’s, Halloween-obsessed suburban home. Therein we found ourselves teleported into a collection of vignettes featuring classic film monster tropes. Everything flows very smoothly with obvious transitions between locations and a good selection of traditional horrific creations.
Scare Factor: 8.25
How Did We Get This Score?
The best shudders came from a combination of ambience and animatronic. Hundred Acres Manor has gone all-in in the giant, mechanized assailant category. The additions of the last few seasons have been only a precursor to this year’s windfall. The new monstrosities (of which there are quite a few) share a few important characteristics : massive, well-constructed, and creepy as hell. Good placement for these mechanical marvels has managed to amplify their effectiveness beyond the usual woeful outcomes of most animatronic scarers. It is definitely one of the best collections we’ve seen. The newest edition to the main thoroughfare of The Host received top marks from us. His visceral, slurping mastication solidifies his ‘ickiness’ as a true masterpiece.
As for flesh-and-blood interactions, the overall downswing of actor quality has induced a reflexive ineffectiveness in their fright potential. Additionally, many of the best interactive actors are portraying more lighthearted roles which, though entertaining, do not lend toward increasing the overall frightfulness of the attraction. The most effective startle scares were produced by the few acted monstrosities that returned from previous seasons : the rat monster and alien foremost.
What the Manor has in droves this season, however, is an ample supply of screamers and boo-scarers. While these are generally not the most effective manner for sustained frights, the intensity of several of the wailers did an excellent job of startling us. Though there wasn’t as much misdirection in play as years past, that which was available was quite effective at amplifying the outcome of these brief outbursts. The Host’s howling horde were easily the best of the bunch, though Breach did include several commendable boo’ers.
A few of the actors from Cursed really stuck out in an unfortunate way : the mumblings that they were producing… whatever the intended implications for their gutteral utterances, they just flat-out didn’t work, and deadened the malevolent ambience being fostered by the excellent sound and set design.
Overall the Manor didn’t quite generate the same level of scares from previous seasons, despite a commendable push from their new animatronic horrors.
Entertainment & Value: 9.16
How Did We Get This Score?
A general admission ticket to Hundred Acres Manor remains a very reasonable $20; VIP skip-the-line tickets are $35, and Super VIP tickets that also include a t-shirt are $50. Purchasing tickets online includes a free round-trip on the Not-So-Scary Wagon. We spent 27 minutes in the Manor, which sets the minutes per dollar spent value at 1.35.
Though we were not wholly mind-blown by the newest addition (though the repurposed skewed room is wonderful!), and felt that segments of the cast were more than a little lackluster this time around, the newest animatronics impressed us in a big (about 10 feet) way. Also, the updates that they’ve made to their returning attractions are the true lure here : Voudeux’s chapel, alone, is worthy of a visit. Improvements in Breach and The Host were also much-appreciated and very effective.
So, while this may not be 1AM’s best iteration by their own usually top-of-the-class standards, it is still a great attraction and a top player in the local haunt scene. We recommend a visit to Bethel Park this season to see all of the new changes for yourself!
How Did We Get These Scores
Promo Images:
Click to Enlarge
Awards:
2022
Highest Rated Costuming
Highest Rated Special Effects
Most Detailed Sets
2018
Domo Arigato Mr. Roboto'
Wouldja look at that?'
You stink... but I love you'
2016
Scariest Haunt in Pennsylvania