Honestly, we were a bit disappointed with ISP’s cast during our visit. For starters, it should be mentioned that a lot of the scenes here are pretty large and spacious in comparison to most of the other haunts we visit. While there’s nothing wrong with that, the extra square footage usually requires a few more monsters – or at least an actor or two with a lot of energy – to help cover the space. As we made our way through each of the haunts, we found ourselves often thinking, ‘Wow, this is awesome! When’s the next actor gonna pop out?’ Unfortunately, our emotional build-ups were often left unsatisfied and our brief encounters with the actors that we did see were often underwhelming. Now, it’s not like there weren’t any actors at all, but the scene-to-actor ratio just seemed a bit off’ favoring the ‘lacking in actors’ side. Admittedly, we did visit ISP on a Sunday, but it was the day before Halloween, so we aren’t sure if there was an underlying reason for the apparent shortage or not.
A few veteran actors did give us some good performances, but it seemed that most of ISP’s cast consisted of teens and young adults that may not have had much experience at the time of our visit. Combined with some issues with keeping the groups separated, our actor encounters were usually pretty brief, as they’d give us their scripted scares and turn away to look for the next batch of customers. Here’s a breakdown of the cast in each of the haunts:
Pandemic: 5.68
Pandemic’s stand-out characters were undoubtedly the ones that took advantage of our glow necklace participation. These two (yes, unfortunately’ just two) separated us from the rest of our group and provided a couple of entrapment scares and threats that were a great start to our evening. However, some of the others said a few words to us, but very little interaction was noticed otherwise… except for the occasional, infected monster that would snarl and brush up against us before moving on to the next group (presumably searching for more-appealing victims).
Rage 3D: 3.49
The 3D haunt’s unique scenes and effective props gave this cast the ability to be some of the most intense at ISP. But, when you walk around the corner (as a customer), see several of them standing around chit-chatting and their only response is to give you a blank stare as you walk past, it’s a little hard to pull that off. The glow necklace wasn’t an option for this haunt, so there wasn’t much they could do for physical interaction. However, most of their performances just came across as ‘I know I’m not scaring you, but I have to do THIS so it looks like I’m doing my job.’ Very saddening, but maybe it was just a bad night for this cast.
Brickmore Asylum: 6.11
The Asylum seemed to have the most interactive and believable crazies during our visit. They had a lot to say to us and proved their need for the treatment they were (presumably) receiving there. The first patient we came across popped up in several places throughout the first portion of the attraction, interacting and threatening us with a sharp object! At one point, we even stumbled upon a helpless victim who was getting ready to receive an enormous dose of who knows what by two very sadistic tormentors. The main thing we must mention with some of this crew is that, even though the whole park had only been open for 30 minutes, we caught several of these characters just leaning on props (not in character) when we entered their scenes. They did, however, quickly spring to life and start interacting with us after being ‘busted’… with good performances, we might add.
Zombieland Apocalypse: 6.11
Zombieland had some energetic zombies when we saw them, but we aren’t sure how to describe the most interactive character of the attraction. At first, he acted like a zombie… but then he spoke. When one of our group members made a comment about it (zombies usually don’t talk), he immediately pulled her back and said, ‘I am SO much more than just a zombie!’ So, maybe he was one of the Jebs, but we aren’t positive. We could hear a chainsaw attacker when we reached the end, but there must’ve been another group behind us because, when he rounded the last corner to get to us, he just stood and stared at us with his gas-guzzler idling in hand as a slew of scared customers ran off ahead of him. Right when we thought he was getting ready to come barrelling toward us, he turned around and went the other way. A few other undead characters came crawling out from their various rubble-ridden hiding spots, growling and snarling away, but that was pretty much the extent of their performances.
Backwoods: 5.74
Although the trail was the longest attraction and probably staffed with the most characters, it seemed to us like it had the least due to all of the space between scenes with nothing or no one but the woods and a little bit of light leading the way. We’re sure this ‘secluded’ effect is intentional, but the transitions far outlasted the active areas. We’re also pretty sure that there may have been more mannequins out there than live actors; if they WERE live, anyway, they didn’t move at all. There was, however, some entertaining dialogue heard out there and the hillbilly with the bomb attached to his stomach was by far the most believable character on the whole property. We would like to note that, although we were permitted to navigate the trail with only 2 group members, even as slow as we are, we caught up to a conga line and, when we tried to let them gain some space ahead of us, another large line of folks caught up to us from behind. So, eventually, we were trudging through the woods with at least 20 people, which made it extremely hard for the hillbillies to interact with or surprise all of us. Many of them did make an effort to randomly choose people along the line to ‘pick on,’ but others were just repeating their lines and rhythmically beating on the walls as we approached, which ruined their element of surprise. One actress in an all-black cloak (maybe a witch?) approached us at one point and had us thinking, ‘Sweet… what’s she going to do?’… as she silently walked past us; but, she never did anything or said a word. She definitely seemed to be on a mission as she headed for the trailhead; we certainly hope that it was more important than blatantly ignoring paying customers that were walking through her scene.
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