Brickmore Asylum: 8.9
Don’t let the green, tent-style building that Brickmore takes place in deceive you. Once you enter this hospital for the criminally insane, you are fully immersed into a totally different world! The scene detail is immaculate; we found ourselves so captivated that it was easier for those hiding within the sets to catch us off-guard. The walls were grungy and bloody with realistic tile, doors were marked with vintage, hospital signs, the fluorescent lights were flickering, and a thin haze of fog helped reinforce that we were in an old and aging building; we could even hear medical equipment noises! During our tour, we navigated many different areas that you would expect to see in such a building… minus the metal cages (we aren’t sure how typical those really are). Some of the walkways are setup to where you walk through a central hall, so each time you pass through this area, you can look at the mess that’s been created all the way down its length. Besides the many screaming patients and medical equipment, creepy and skin-crawling sounds were heard throughout. Not many of the props themselves provided jump scares, but everything came together to create such a realistic walk-through that it kept us on edge during our excursion.
Killgore’s 3D Circus: 7.8
The circus is mostly bright, neon, 3D-style artwork. We’ll add that the paintings are very detailed and astonishing (most likely painted by Stuartizm Designs, an artist that’s very well-known for these types of 3D paintings). Once you put the glasses on, the walls will seemingly come to life, even reaching out to you in some areas!
Realistic sounds flowed through all of the rooms but only a few of them were things we would expect to hear in a circus-themed attraction. But, they were still creepy, nonetheless. When trekking through the haunt’s spinning vortex, we recommend staring at the picture on the adjacent end; it will keep you from getting too dizzy (insert evil grin). We also came across an effective laser tunnel, a large, mirror maze with an extremely effective strobe combination, giant teddy bears, several large creatures, and a bright light with a horn attached to a’ well, you’ll just have to see for yourself…
Pandemic: 8.33
In Pandemic, the scenery started out slow, but appropriately tone-setting as we made our way through many stacked boxes of files. But the further we got, things started to fly off the charts! Most of the scenes have you wandering through various medical examination / procedure rooms with alarms going off, flashing lights, dead and decaying bodies, giant mutants’ you name it; pretty much everything is out to get you. Remember that big monster that was on the sign before you got in line? Yeah’ watch out for that guy (or should we say ‘those guys’).
Zombieland: 8
Lots of empty chains served as a foreboding warning that, at one time, these zombies were under lock and chain. The way everything is set up and mostly surrounded with tall walls, we could tell that, at one time, someone didn’t want these things getting out (can’t say we blame them)! The many wrecked and abandoned vehicles of Outpost 49, combined with the intense sound effects, air tools, horns, buses we had to walk through, and junkyard-like decor aided in bringing this once-‘sanctuary’ to life. At times, we truly felt as if we had just walked ourselves to a zombie apocalypse, and finding a way out wasn’t going to be easy.
Backwoods: 6.15
As alluded to before, it seemed that about 80-90% of the Backwoods trail is dark woods, with different areas set up along the path. These structures were where most – but not all – of the forest’s occupants reside. At times, those areas were decorated authentically, portraying what one might imagine these rebellious rednecks would live and work in. Between these areas was mostly, again, dark forest, minus the small flickering candles that line theis path, helping you stay headed in the right direction. Every now and then, we did catch a certain something to the face that’s nearly impossible to see, resulting in one of us frantically doing the ‘check hair, face, shoulders, chest, and body for spiders’ dance.
Aside from the distant lull of other screaming guests, and the occasional roar of a chainsaw or disgruntled hillbilly, the woods were pin-drop silent. At one point, we walked through a lot of barrels, a tire-lined walkway, an outhouse, a shack with lots of hanging animal furs (quick pro tip: DON’T touch them), a vehicular trap, hanging laundry/sheets, torture rooms, and a certain shanty with a well-used mattress that’s sure to make anyone’s sphincter pucker up! We also noticed multiple detour signs along the path (we suspect they are using these in an attempt to lure in unsuspected travellers).
At one point, we did pass a non-costumed staff member walking past us on the trail that robbed a bit of the suspension of disbelief. Overall, though, they do a great job of keeping the woods secluded from the rest of the park; we felt like we’d entered the National Park still claimed by the Tate family!
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