Whoah! Where to begin’ where to begin. Well, as alluded to in Cast above, the Lewisburg Haunted Cave leans pretty heavily on the Special Effects that are on tap! No, seriously… they had so many props, animatronics, and gadgets all throughout the cave that you’d be hard-pressed to see this many in any other single walkthrough in the region.
They also have quite a variety! If you love ‘eye candy’ and large animatronics, they totally have ya covered! They also had stuff that appeared to be built in-house that we haven’t seen anywhere else. So when you come here, don’t meander through with your eyes closed, because you’d sure be missing out on a lot of cool and scary stuff to look at! Of this large mixture, to be fair, we also noticed some old props and animatronics; some of which were missing limbs or not working properly.
When you think of a haunted cave, you may not think of it the way this one is set up. The inside is huge! Huge enough they can actually build full-size scenes down there, and lots of ’em! We walked through a full-sized school bus, encountered a life-sized dragon, found a weirdly-wired slanted hallway that we had to weave in and out of, navigated one Hell of a maze (literally), and there were even some walls that slowly closed in on us, just to name a few highlights… not to mention the other full-sized vehicles driving around.
In many areas, they did well utilizing the natural cave surroundings as their backdrops. They did use a lot of plastic and other scene dividers so we couldn’t see into the next scenes, but they were very obvious except in the darker areas. Other spots had thick vegetation – some of which we had to crouch and weave our way through, which was very cool – and, while one of us thought it was weird that full-size trees were thriving underground, the desired effect was still a nice touch. Add in a nice haze of fog and we almost could’ve sworn we were back on the surface scraping our way through a thick forest.
For nearly the entire duration of our tour, some sort of sounds were pricking at our eardrums. Some were very loud, some were realistic, and some were obviously recorded. We heard so many sounds including an air raid siren, gunshots, loud rock music, a vintage video game-sounding soundtrack, and some of the characters had microphones so we could hear them over everything else. Some of the sounds were heard over and over again which made them rather repetitive and annoying, but this may have been intentional’ or just flat-out unavoidable (given the conga line scenario).
To go along with the many sounds and scenes, we also experienced some strategic lighting, real flames, body bags, floating bats in the air, vibrating walkways, a lively dinosaur skull, a huge dragon, convulsing coffins, a live actor on a scissor lift, real water, a uniquely-changing vortex tunnel, and one of the best laser swamps we’ve seen that mixes with a ramp and claustrophobic-bags that made us feel like we were actually walking down into water.
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