Special effects were quite varied at this haunt, with prominence given to sound design. In the first set of rooms, mechanical chains clanked and jangled, and further within sounds of desolation like the call of a raven and the gusting of gales lent a melancholic air. Crackling electricity suffused the basement and once you were face to face with Frankenstein’s monster in statue form a distinct soundtrack was present too. The sets were (necessarily so as not to disrupt museum operations) simple, with fabric partitions dividing up most areas. Some of the scenic design is already present as part of…
Read More…Special effects were quite varied at this haunt, with prominence given to sound design. In the first set of rooms, mechanical chains clanked and jangled, and further within sounds of desolation like the call of a raven and the gusting of gales lent a melancholic air. Crackling electricity suffused the basement and once you were face to face with Frankenstein’s monster in statue form a distinct soundtrack was present too.
The sets were (necessarily so as not to disrupt museum operations) simple, with fabric partitions dividing up most areas. Some of the scenic design is already present as part of the museum experience and is well utilised for its spooky overlay. This led to situations like crawling over bones encased in perspex, seeing a bizarre hybrid creation shockingly revealed in a tank in the basement, and a statue of Frankenstein’s monster himself. The rest of the rooms are divided with fabric and sacking and you could go through the rooms through any flap, thus making each a bit of an adventure. Actors used these to hide, as well as a cage structure which was not secure enough to hold its dreaded contents.
Although we didn’t spot any animatronics, we did see carcasses hanging from one of the basement rooms, alongside various implements and blood on the worktops which we think may have been added for the event. Proceeding deeper into the basement, we also spied a torture pit with hanging mannequins of half people. Elsewhere, an electric chair stood ready and waiting for its next victim.
Very dim light is present throughout, sometimes so much so as to make the details of the rooms murky, and it might have been good to turn up the light level now and again so we could better see what terrors were around us. Flashes of light do hit you when actors illuminate their faces suddenly with torches. Other interesting effects include smoke emanating from a glass tank (with a surprise too!), a crawling chamber with padded floor and sensory wires we had to overcome, and an unplaceable smell present in this same room.
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