Necropolis has always showcased scenes that make us drag our jaws across the floor, but they continue to add and tweak, making the experience more encircling. The underground attractions are comprised of a combination of old-school and animated effects.
As we’ve mentioned before, don’t trust anything in Necropolis! This is, by far, the most special effects-deceiving haunt we’ve come across! Just when we thought something was a simple mirror or door on a cabinet, we were proven wrong. They use everything to their advantage, working with the sets and scenes very well (as long as there are plenty of cast members to do so).
Outside the house, an abrupt car horn blasted and we found ourselves weaving in and out of fences and the entrance to a dilapidated house complete with an old mailbox outside. Inside, we were blasted with some remarkably decorated sets. Some rooms had so much going on, it was hard to know what to focus on. Items hung from and were strewn across the ceiling and all walls at times. Toys, games, spider webs, clothing, shoes, household accessories, books, and kitchen items were literally everywhere. Even a unique, above-ground cemetery was complete with dirt.
Spooky music and some louder noises accompanied and fit in with most areas. Once it seemed like we exited the house into exterior portions, the effects became more subtle but still effective. The new bridge addition was very impressive! A nasty bathroom, a ghostly CGI, lots of coffins, and an enclosing hallway were also effective.
The Cemetery of the Damned is a giant, above-ground cemetery with a few other areas mixed in. We weaved within many mausoleums and crypts. There was an ambient soundtrack throughout and, at times, we heard other sounds such as the beat of tribal instruments. We also caught an unexplainable sound at the end that was like an odd white noise, and we heard some metal music that seemed a bit oddly placed.
A book of the dead laid wide open as if they had just been recently using it, we faced a never-ending tomb, swaying mausoleums, an entire moving room, a large pumpkinhead, and the blue hue of light made it appear as if it was nighttime in the cemetery. Near the center of the Cemetery, we stumbled upon some sort of torture chamber with an electrical surprise that didn’t seem to match as well, but the horse statue, tons of foliage, fences, and gates all reinforced that we were still in the depths of some burial grounds’ or their very own version of Hell itself!
We haven’t quite seen an attraction built like the Dead and Breakfast before. This inn will take you to your 13th room of doom, more than once, and by design! When you visit, you’ll get what we mean. Another CGI surprise, a secret passage, possessed beds, a bottomless pit, and a closet monster helped this attraction stand out. This one left us feeling as if we’d literally gone crazy.
Tons of clothing, suitcases, belongings of past guests, and lots of clutter obstructed our path. It was storming outside when we entered (by way of a CGI screen that was perfectly placed within the lobby window). The seemingly endless hallways of guest room doors were the shining effect here, though.
Upon entering The Bunker, sinister sounds and real screams and yells from patients echoed into the check-in area. We feel that since this facility doesn’t want to be found by the public that we may get in trouble for telling you this, but some drastic experiments were witnessed down there. The patients that are still living have clearly gone mad. They’ve resorted to calling the many hanging dead bodies ‘meat popsicles,’ so they’re clearly not okay.
Tons of jarred specimens and appalling atrocities were scattered about the medical lab. We came face to legs with a giant spider (that had very good sounds to go with it) along with a room full of surround sound that really gets to your head – no wonder that patient in there keeps hearing voices! A padded hallway and several looks into experimental rooms alluded to the fact that we were in some sort of unorthodox hospital.
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