Aside from a wobbly floor effect in the Slaughterhouse that might trip the unwary (and you probably won’t be looking at the floor with the ghouls surrounding you), there are occasionally pieces of the set that you must duck under. These things help with immersion, but could be tricksy for those too scared to pay attention to what’s around them. Outside, there’s some great queue entertainment provided by both music and monsters. The parking lot at Paranoia isn’t the greatest – you may have to park nearby and walk up to the haunt. We can easily see the parking lot…
Read More…Aside from a wobbly floor effect in the Slaughterhouse that might trip the unwary (and you probably won’t be looking at the floor with the ghouls surrounding you), there are occasionally pieces of the set that you must duck under. These things help with immersion, but could be tricksy for those too scared to pay attention to what’s around them.
Outside, there’s some great queue entertainment provided by both music and monsters.
The parking lot at Paranoia isn’t the greatest – you may have to park nearby and walk up to the haunt. We can easily see the parking lot being overcrowded on busy nights forcing people to park nearby.
The staff are great – non-costumed monsters wear staff shirts and can be a great help. They were a boon to us when we got LOST while INSIDE Experiment X. We got carelessly turned around while trying to navigate out of a mad doctor’s lair and mistakenly thought that his “go on” was an indication of which way to go. Imagine our horror when a staffer had to come and rescue us from behind the walls of the haunt!
Still, they were professional and helpful and set us back on the right path, albeit closer to the start than our deviation point.
Experiment X = 9.32
Slaughter Shack = 9.20
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