Haunted Hayride
Hayrides can be loads of fun or pure torture! At RR, you will be touched by the cast, unless that is you wimp out and wear the nice glowing necklace of protection from fun, erm, monsters’ yes, that’s it, the nice glowing necklace of protection from… monsters’ Be warned though, if the actors can’t see the necklace, they will touch you! At one point, a haunt goer was so scared, she tugged at her jacket collar inadvertently hiding the necklace from view. As the monster got closer to her face, she realized her error and frantically tried to pull the necklace out, praying the creature would go away!
Those of us who didn’t wear the necklace were free to have our arms and ankles grabbed, or even be taken from our seats entirely. Both men and women were targeted pretty equally, and while there were plenty of jump scares, not every scene relied upon them. Sometimes all you need is a silent stare down from a well-known horror character to get people squirming. Each scene was clearly themed and separated. Every actor and prop was properly ready to spring into action. The finale will have you wanting to run from the Reaper in terror!
Lost Carnival
The Lost Carnival is brimming with scares! A slew of carnival folk, yes creepy-ass clowns included, will berate you from all sides and keep you guessing as to where the next scare will come from. Don’t trust what your eyes tell you because many of the seemingly inanimate props are not what they seem to be. There are some large red buttons you’ll stumble across while galavanting through the carnival that are labeled ‘Do Not Push’… We suggest you push them for some fun surprises! The Funhouse is lots of terrifying fun too, almost a mini attraction within an attraction. One of the best parts about the scares within the carnival is the fact that it does not matter where you are in your group, you are not safe, everyone gets a scare!
Delirium
While only in its second year, Delirium did receive some overhauling to improve upon its first year. Camouflaged actors still peeled right off the walls for big startles, but now there are more scares and even more intense set designs. So effective was the entire spectrum of scares in the Delirium that almost every single scare got one member of our party. Given the small size of the groups (four people) you are not safe, no matter where you were, though they were all higher intensity jump scares.
Pitch Black
That which you cannot see, will reach out and massage your head! Or possibly grab your ankle, or just make you jump out of your skin. With complete and total darkness, the scares were almost unlimited because your mind creates images based on what you are feeling and hearing around you. Not being able to see what is in front of you (or beside you, or behind you, or above you, ugh, what the hell was that!?) definitely increases the tension and anxiety in anyone. The loud soundtrack also kept your ears distracted so that the actors, who always knew exactly where you were, could do their job. If you were going the wrong way, an actor would take hold of you, spin you around, and send you off in the right direction’ at least we assumed it was the right direction. Needless to say, there was no way to know when a fright may occur. By the way, there is no ‘no-touch’ option here, those silly glowing necklaces of protection are taken away prior to entering as they would disturb the pitch black and benevolent creatures within.
Sector 13
Sector 13 really amped up the fear and interactivity. We had members of our party locked in a meat locker, placed on an examination table, and with several different ways to get through the attraction, being separated from your group is the norm, not the exception. Maybe it was the blaring warnings over the loudspeaker, or the large flames erupting from the roof, but this place has a way of making you feel incredibly vulnerable. You will be shouted at, given orders, locked up, or placed on examination tables. This attraction really grips you in the beginning and forces you to pay attention in a way few other haunts achieve. Once again, Reapers did not disappoint on the scares with their last attraction. There were several blank stares and well-trained improvisations that intensified the Scare Factor.
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