The Cast of RISE holds the responsibility for making this haunt as successful as it is. In RISEWELL ASYLUM, the experience is extremely Cast driven, and the Cast takes it by the wheel and doesn’t let go until the final destination has been reached. The young nurse who welcomes Guests to RISEWELL ASYLUM has a perfect frenetic energy matched with the chaotic Christopher (and his other friends) and truly creepy Doctor. From there, the journey through the asylum is matched with every possible character type.
The young patient in dire need of an exorcism filled her scene with captivating movements and indiscernible dialogue, making a one-woman scene completely engaging. As this haunt was a ‘touch’ haunt, she perfectly utilized spatial awareness and close proximity to interact with Guests in a unique way, ignoring the boundaries of personal space. The entire experience was filled with these types of interactions, perfectly utilizing proximity and touch to create an atmosphere unlike typical haunted attractions. The cast’s dedication to storytelling and script helped move along the attraction, making this attraction more of a theatrical experience, also unlike the majority of other haunted attractions, and certainly not like one we have had the pleasure to visit (especially to this success level).
Throughout all attractions, Cast is dedicated to their craft, whether delivering dialogue, creating a jump scare, or staring with creepy intensity, causing the perfect distraction element.
The girl welcoming Guests into DARK SOULS UNLEASHED was a wonderful conversationalist as well, talking to Guests as well as making sure her pet rat was a part of the conversation at all times as well. Her interactions helped speed up the last few minutes in the queue prior to entering the haunt. Within the haunt, notable mentions go to the snake lady and her creepy intensity as well as the ‘lizard keeper’, working several areas of the haunt and warning Guests of his little friend ahead. The entire cast of the cemetery worked as a team to deliver effective team scares, pinballing Guests through the narrow pathways of the cemetery and open crypts to high effectiveness.
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