As always, The Scarehouse provided an over-the-top cinematic experience. They are known for having some of, if not THE, most-detailed and -theatrical sets in the haunt industry.
We found the first section, which we are deeming the more ‘traditional haunted house,’ and the third section, what we are calling ‘Pittsburgh Zombies 3.0,’ both beautiful and awful to look at. Each scene was bursting with detail and realism, going with a grittier and gloomier tone… which provided a more Rob Zombie/Romero/Walking Dead feel to the scenes.
As a reviewer, it is almost overwhelming the amount of detail to try to absorb and explain. This is another haunt where I could come and spend hours just looking at all the set pieces. Each room feels different but interconnected.
In the first section of the house, we entered the living room. It felt old, empty, dusty, and cluttered with a lifelong collection of belongings. The vibe continues through the study; nothing much going on in there. The bedroom had old pictures hanging on the walls with the main focal point being the bed holding a possessed girl. This is also where the fright begins.
A very loud animatronic, the first of many, screamed at us. The bathroom had a great mirror effect (good use for plexiglass), and the nursery had tons of small dolls and a large doll that may have moved??? I also ran into an old friend of mine from about 1984, My Buddie! I haven’t seen one in about 20 years. Don’t judge.
The attic was filled with fog. The walls were slatted wood and it had an angular shape feeling like a confined attic space. We found several moving props including a fan moving on its own and a large werewolf-like creature. There were also strobe lights going off.
As we walked down a hallway of moving floors that were a little different than we had seen before, we passed some windows that also held loud screaming animatronics. We also encountered some old fashioned air blasters that are sure to get a quick jump.
The kitchen and dining room table had old food and somebody parts laying on it. Another hallway held animatronics on the ceiling that screamed.
The outdoor area did feel like we were outside, containing greenery, a wooden fence, a tool shed, a trellis, and a clothesline that moved on its own. Continuing further outside, we entered the laser swamp where they had a new take on the claustrophobic tunnels. These only came to about waist height to be compliant with Covid regulations and also made it feel more like we were wading through water.
The fog continued rolling as we moved further outside. We could hear loud church bells echoing around us when a nun animatronic sprung to life and provided me flashbacks of my Catholic school days… terrifying! Strobe lights flickered as we moved closer to the church, which looked authentic with a stone-like structure and stained-glass windows.
The second section was introduced with a vortex tunnel. We felt this area was unconventional for a haunt, but it felt somewhat similar to some past themes we have seen at The Scarehouse. It was brighter, louder, and more frantic.
Lights flashed around the first area that was filled with geometrically-shaped mirrors. Bass-heavy dance music pulsated in our chests, and a large face with rays of sun coming from it was painted on the walls, giving off a cult-like feel. We found the moving shiny walls quite inventive and the way they used angles in the construction of the rooms.
Bodies and body parts were smashed into the walls as animatronics sounded off above us. Red lasers shot across walls and ceilings. A mirrored wall area, blacklight room, demon rat puppet, and more were found in this crazy area.
Finally, we entered the final theme – a mix of post-apocalypse and zombies. This area is more traditional in the zombie sense, and has a familiarity with past incarnations of ‘Pittsburgh Zombies.’ You are traversing the city during a zombie apocalypse.
This area is the most intense. With louder effects, tons of zombie animatronics, brick walls, chain link fences, sirens, fog, and a ton more, we also found a lot more blood and gore in this area with rooms splattered from floor to ceiling. The animatronics looked lifelike, which made it difficult to tell real zombies from fake ones. It felt authentic like we were actually traveling from city streets to hospital rooms. The cool car crash scene inside a Pittsburgh shop was well done.
A common and purposely-mentioned word above was ‘loud.’ Their sound system must go to eleven in that place! It gave the haunt a panicky feeling, but it almost seemed a little too loud… and this is coming from a guy that is constantly asked why the surround system (no, not just T.V. speakers) is so loud? I like my movies, music, and games loud. However, this loud was nerve-wracking, and perhaps that was the point. Albeit loud, the system never faulted; no cracking of speakers, and no distortion.
Due to the lack of actors, The Scarehouse has improvised by adding more animatronics. It does help fill the void while adding some scares.
Overall, we felt the sound, lighting, and design of each area delivered near-perfect set designs, creating this immersive world of horror rivaling any Hollywood movie.
See Less