When you’re being sent into a prison where The Warden is a freaking clown, you know you’re in for a sentence you won’t experience anywhere else! The 17th Door had no storyline, preferring to use a general prison theme with a touch of asylum included. As a result, many of the characters we saw were either other inmates or sadistic prison staff. At intake, a receptionist with a Russian accent accepted our waivers and led us in a “singy-songy” chant so we’d be prepared to face our sentence. We got a chuckle out of the officer who led us onto the foggy bus to our doom when she scolded us for “smoking and vaping” in there. Hey, we were about to be locked up for a LONG time… we had to get our fix where we could! The penitentiary’s barber not only rocked an impressive mullet, but had the drawl to match it as he invited us into his chair for a shave. One group member took him up on it – earning him a nice fat 17 on the back of his head! An extremely nervous inmate wearing a bandana appeared to be plotting an escape… and might’ve been on something. Wide-eyed and fidgety, he demanded to know where someone in our group hid “the stuff” – then bolted when the guard showed up to unlock and inspect his cell. (Under threat of tasering, we were quick to join him. Runnn!) We also met the janitor, who decided to show us what a great job he did with cleaning the facility’s toilets… while flinging the wet contents of his plunger on us. Ewww!
In the spinning room, some serious clowning around was going on! Two of them were crawling and leaping around us. One even engaged a group member in a game of Rock, Paper, Scissors as we spun – cute! Too bad the grim-faced guards on Death Row weren’t quite as playful. They pushed us into stalls, asking us questions like, “Have you been good? Do you know why you’re being punished?” while working hoods over our heads. Multiple attempts were made to execute us during our sentence: firing squad, suffocation… yikes. Thankfully, we managed to earn our freedom, and the red-haired guard in charge of checking us out treated us to a fun little dance party before it was over.
Most of the characters we met, along with their behaviors and dialogue, matched the attraction’s theme, and nearly every room had at least one person working in it, keeping gaps to a minimum. Some interactions did seem a little random- having spiders placed on us in a lab, being locked up in a freezer full of dead animals, etc.- and we felt these could’ve been explained better. There was a lot of interactivity, especially in the form of actors doing things to us (one-way interaction), but sometimes we would try to get a response from a character, and they seemed unsure of what to do, so they didn’t react.
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