The Howl’s 2025 lineup once again demonstrated a high level of resourcefulness and practical skill in its use of special effects, particularly in terms of scenic specifics. “Shriek Easy” was a clear standout, with us entering through a clothing shop into a speakeasy and going down into still rooms filled with fluorescent death and glowing bathtub gin. The finale was particularly remarkable, as an actress fired a tommy gun that triggered bursts of light and shot holes in the surrounding walls, creating a very cinematic effect. The maze concluded with a functioning bar area where we could order real cocktails (or the canned variety). “Red” offered strong environmental involvement, including the swamp scene that forces you through a thigh-high birth canal complete with woodland soundscape filled with creepy-crawlies and cicadas. The inclusion of a secret animatronic that activated on cue by the words of an actor added an unexpected shock. “Noxious Alley” impressed with its neon-painted scaffolding, spinning tunnel, birth canal, car set pieces that tooted, and pounding industrial rock music, all contributing to its frenzied nature. “Full Moon Manor” provided some of the most intricate scenic details of the night, including working baths complete with gushing water, a steamy sauna room with torrid heat and vapor effects, and a lift that simulated movement with screens displaying floor changes. “The Shed” contained creative motorized and sensory elements such as air cannons, a rolling barrel animatronic, and small tractor set pieces, while “Squealers Yard” had a visceral sensory mix of smoke, aroma, and flamboyant rock and metal tunes, together with a roasting body animatronic (of course!), hanging shreds, and detailed transitions through caravans, a horsebox, and even a freezer area.
Some mazes could do with some cultivating or better balancing their effects. In “The Shed”, while the air cannons and barrel animatronic were entertaining, the impact was limited by pacing and space, with the strong mechanical moments outshining weaker scenic segments. “Squealers Yard’s” sensory mix was effective but unpredictable, with the scent element underdefined and the rock soundtrack overpowering dialogue. Despite these small discrepancies, the scream park demonstrated some of its strongest scenic and SFX work to date, with several mazes (particularly “Shriek Easy”, “Red”, and “Full Moon Manor”) achieving a near-theatrical level of design.
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