The cast across The Howl’s mazes in 2025 brought an impressive level of get-up-and-go and interactivity that made many of the mazes stand out. In “Shriek Easy”, gangsters were ubiquitous, delivering constant engagement, while the lounge singer in the queue gave guests the code to enter the speakeasy and later appeared onstage, working hard to maintain character. Interactive moments like the playing cards, which determined which door you would go through, and the storyline between actors in the lounge added complexity and fun. And in the line itself, a pianist and singer serenaded waiting guests – although we would have thought more period-specific ballads appropriate rather than the contemporary numbers performed. “Red” featured an interactive company, with werewolves leaping out from the marsh and even from above, keeping us on edge every step of the way. “Howl Valley High” impressed with a variety of students and zombies who asked questions about school life and reacted differently in each scene. “Noxious Alley” combined neon-painted actors with acrobats on scaffolding and performers scaring from above, offering memorable lines such as “I wanna lick your elbow” or “I wanna steal your eyes.” “Full Moon Manor” had a cast of various residents, most talking and interacting with guests through playful comments, adding personality and character to the maze (although there was some tsking here that can become too much).
A few mazes could enjoy more cast and sustained contact. “The Shed” felt underpopulated, with too many moments of tsking and not enough actors to keep the tension elevated. In “Squealers Yard”, while the actress at the start gave a strong welcoming interaction about being carved up, there weren’t enough performers deeper in the maze, leaving parts of it feeling bare. Adding more performers or pacing interactions more evenly throughout these mazes would elevate them to the standard set by the sturdier, more interactive mazes like “Shriek Easy”, “Red”, and “Noxious Alley”.
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