With a new storyline in place (more on this in ‘Theme’ below), our first interactions with the Unreal Nightmares cast started strongly! A straight-faced briefing and decontamination session with a member of the SDA turned awry very quickly. As we began to make our way through, we spotted a stuck field agent and a variety of ferocious fiends along the way.
In addition, some of the stand-outs from our excursion included the Doctor and Patient in the medical area. All of these were very much in character, demonstrated well thought out dialogue, and used their characters to interact with us in meaningful ways to help us (or hinder, in the Dr.’s case) to escape.
Others peeked at us through walls, had perfect timing to startle us with their reveals, indicated intense intimidation, quietly stalked us from behind, or maddeningly mutilated themselves (one was banging their head against the wall repeatedly). Just remember, Isaiah doesn’t like guests!
However, this was essentially the extent of our interactions with the cast this year. We’re presuming that an onslaught of actor attacks may hinder guests’ ability to complete the tasks necessary to proceed through the haunt. However, there were a lot of dead spaces in the maze where no locks were present that we feel could’ve benefitted from additional action. In addition, some actors employed common phrases, such as ‘Where are you going?’ and loud screaming.
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