WWSG has quite an array of special effects throughout their three attractions.
In Darkwood Carnival, some of the first things you’ll see are broken-down carnival rides; though, the clowns swore we could still take a ride on them. You will also find a sideways room, a giant tombstone zombie, a swampy area, a few mechanical surprises, 3D-painted walls and more. It was rather dark in some portions of the trail, but there didn’t appear to be anything in these areas that we really needed to see. Music was only heard in a few areas, but it was appropriate for those scenes.
Nightmare offered the most impressive special effects at Wicked World. In that light, it’s probably fair to classify this one as a high-end ‘old-school’ haunt, meaning they provide a lot of realistic and highly-believable scenes without relying on a bunch of fancy animatronics. We’re always impressed with the level of detail here and the fact they were able to maintain it while changing so many of the scenes is quite admirable.
The first thing you’ll see after the theme introduction video is the exterior of a house that’s covered in old wooden siding, which served as a teaser to the scene quality we could expect to see throughout the rest of the haunt. As we made our way through, an elaborate lab had us wanting to stand in the middle of the room and gawk at everything around us while a moving room seemed as if it was floating on water! In the beginning of the house, the sound effects (though appropriate) started out quietly… enough to hear the subtle drone of an air compressor over them. However, the intentional sounds did seem to get louder and more apparent as we progressed through the haunt. At one point, we heard a female laughing at us from different directions, which was quite unnerving to say the least! Twitching bodies (some hanging from hooks), a picture surprise, a swing, a sewer system, a unique coffin door and Sara’s writing on the walls were just some of the many effects that we came across while navigating the town. Speaking of town, the variety of scenes you’ll see are explained in the theme introduction video (described in ‘Theme’ below). We’ve only been to a few haunts in the region that attempt to recreate a town like this; but, with that being said, we were very impressed with the finishing details and creativity used to create the storefronts, alleyways, rooms, workshops and sewers that we saw here’ right down to the brick siding, peeling wallpaper, grungy meat freezer, tool-lined workshops and vegetation. This haunt truly did a great job of making us feel like we were passing through the various areas of a town, despite being inside a single building the entire time.
For the third attraction (Quarantine), you will actually start out inside one of the largest effects of the haunt, their custom-built ‘train.’ After it crashes (wait’ you don’t know that part yet…), they even go so far as to let you see the front of it protruding through the wall! The rest of the haunt is set up like the inside of a military base, so you can expect to see things that would likely be commonly used at one, such as crates, barrels, signs and hazardous materials. They even throw in some laser lights, shaking doors, a train horn, fog, realistic utility pipes, electrical poppers, an air hammer, animated (CGI) attacks, sirens and more. The overall lighting was dim throughout the haunt, but that made it harder for us to see the zombies coming after us. Disorienting strobes were used, which also made sure our night vision was kept at bay. We particularly enjoyed the sound effects that were heard inside this one, as the ‘alarming’ announcement warned us that we were running out of time to find our way out.
Carnival: 6.75
Nightmare: 8.81
Quarantine: 8.28
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