Upon entering Wicked World, we were immediately showered with sparks from the various sliders roaming the midway. Creepish happy clowns and freaky-looking characters roamed the entire grounds, both in and outside the three main haunts. Some characters were making a substantial impact on the crowd and queue area, such as Slyce, Noodles, Blueberry, Lilith, and the shadowy fella. A couple of our group members got “Slyced” as soon as they were spotted and had to wear dark muck on their faces throughout the night, lol. All of these creepers, eerily stalked in and out of waiting lines and provided shrieks and scares to EVERYONE, including WW staff members!
We were met at the entrance to Nightmare Haunted House by Dr. Drizz. He was all too happy to send us inside (watch out, there are some “Temu” versions running amok, which were quite amusing!). The darkness inside engulfed and surrounded our group, leaving us fearful that we would be kept longer than our intended visit time. We were met by the grave-keeper just inside the cemetery gates; she was eager to help us choose our plot. From the gates into the darkness, more fiendish characters came to life throughout, and some very unexpectedly. All of the inhabitants of the house used their own means of persuasion to try to convince us to stay, and they covered the haunt well. The man in the boiler room made a good point in the fact that it was way warmer inside the boiler than outside! He *almost had us convinced…
In the Hunted, this military-style haunt offered an entire squad that is now the undead due to contracting the Z virus. Do you have the antidote? The idea here is to get them before they get you. If you do not want to come down with the virus, make sure your aim is on point and bring your survival instincts to the surface. The military officer at the entrance prepared us for the hunt awaiting us (while strikingly resembling Dr. Drizz… hmmm). It is survival of the fittest once you enter the bunker, and the only shot to take these things out is a kill shot to the head, so as difficult as it is, concentrate on the task at hand, aim straight, and clear the area! These zombies were relentless, and we never knew where they were coming from next!
The bellhop, Cornelius, waiting to lead us into the Valley of the Dead, was a very inviting, seemingly warm character – emphasis on seemingly. His hollow, monotonous voice calmed some while stirring others’ senses to the brink of anxious quivering. Be sure to watch your back, too; you never know who may sneak up behind you! We’re looking at you, eerily beautiful lady with the mirror.
Once inside the hotel, we met the hostess. She informed us that the last guests had been around a little longer than they planned and invited us to stay as long as we would like, while wishing us the best of stays. Too bad our room was already occupied! As we continued, a variety of characters were in and out of the dark of the valley, and made us think they were up to way more than the obvious. Eerie looks, stalking glances, glides above us, and spooky jump shocks were abundant in the valley. Additional stand-out characters on the trail included a prisoner who gave us money (we are NOT guilty!), all of the clowns, the scarecrow, and Earl, who didn’t seem to have any gas when we needed it the most.
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