Before you make it to the house, you must first endure the onslaught of (un)dead monsters and zombies that keep you on your toes out on the trail. One of us got the ‘Hell Pass’ treatment during our tour, so our whole experience (but especially on the trail and leading up to the house) was guided by ‘Bad Kitty’… a rather foul feline with a bad case of indigestion that knew WAY more about our shorter group member than she should’ve. With her presence, most of our journey to the house was fairly conversational (in a sick and twisted sort of way) and, occasionally, interrupted by the growling and snarling of zombies that wanted nothing more than to take a bite out of us. With no Hell Pass, there is no tour guide through the trail, so verbal interaction with the cast out there is minimal to non-existent’ but what more would you expect from a sporadic zombie horde, right? We do have to give Bad Kitty a shout-out, though; she gave us an extremely personalized experience that would’ve only been a fraction as entertaining had she not been with us. She dug out a couple of places in the mulch and made us lay down in them so she could bury us at one point. Then, she gave us her evil kitten spawn and left us with it until just before we entered the house. Of course, we had to oblige in both instances.
As for the house, this portion of the haunt is filled with a mix of mansion staff and demonic spirit entities. One of the staff starts the show by anxiously giving you some best practices for escaping the manor alive (which was appreciated). After a well-scripted, overhead confrontation with ‘the twins,’ the manor staff assembled us into another room for the rules of the haunt and wished us luck as they sent us into the rest of the journey. With HellsGate being more of what we’d call a ‘theatrical’ attraction, the cast members here played the most important role of actually making it all ‘come to life’ and they did so in marvelous fashion! We sure couldn’t tell that this was a first-year attraction; that’s for sure. Along our way, we encountered seemingly-possessed people that were climbing the walls and flying overhead in true, unholy form, butcherous cooks, a ‘lively’ trophy, life-sized dolls and toys, a helpful mansion worker, a snake wrangler and more zombie-ish monsters’ just to name a few. The actors that spoke to us had great character- and/or scene-related dialogue, especially the ones in the area where you get the chance to find the key. But, there are also quite a few characters that aren’t intended to interact with you and, instead, simply deliver their scares as you make your way through their scenes. Regardless of who did or didn’t talk to us, each of them stayed in character well and gave us some very believable performances.
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