I don’t usually get scared in most haunts, but I can see why so many people were screaming at 13th World. They are playing on a handful of classic fears that really get the juices pumping, like clowns, hillbillies, chainsaws, and Catholicism. There were actually a few actors and even animatronics that took me by surprise, coming from places that I was definitely not expecting. A lot of the scares don’t come from hiding spots, rather the actor is in plain view as you approach, and they just do something unexpected. In many cases, it’s the intimidation factor that drives…
Read More…I don’t usually get scared in most haunts, but I can see why so many people were screaming at 13th World. They are playing on a handful of classic fears that really get the juices pumping, like clowns, hillbillies, chainsaws, and Catholicism. There were actually a few actors and even animatronics that took me by surprise, coming from places that I was definitely not expecting. A lot of the scares don’t come from hiding spots, rather the actor is in plain view as you approach, and they just do something unexpected.
In many cases, it’s the intimidation factor that drives the scare rather than jump scares that come at opportunistic times. The chainsaw-wielding clown outside of the school delivers on this, by running across an open bit of field, chainsaw in hand. You’re not really sure what’s about to happen, but it won’t be pleasant. Something I didn’t see a lot of, and would work extremely well here, are distraction scares. There were a few spots where a small distraction was set up, but I think these could be used on a much grander scale, allowing for some really creative scares.
Almost all of the scares are actor-driven, which is nice to see, as they can put their own twist on things like timing, dialogue, and movement to give each individual customer their own personalized experience. They come from everywhere, too. For most of my journey, I was completely alone, but I did run into a group near the end as we approached the slaughterhouse saw mill. It really doesn’t make a lick of difference where you stand in the group; these actors will give everybody equal attention, and that is very appreciated.
The finale scenes see us moving through a hospital, building up to a huge, memorable ending, but that never really came. The crescendo of lights, sounds, and effects are really hinting at something big, and I was a little disappointed when a definite end just wasn’t there. I suppose one way the finale could be interpreted is that we’ve been severely injured by the countless murderous creatures along the way, and as we’re seeking medical assistance, the doctors just kill us instead.
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