A PETRIFIED FOREST is very much an ‘old-school’ haunt, with very few advanced special effects, one of which being the ever so popular ‘laser swamp’ effect, aptly placed in THE SWAMP attraction. Creative and original scenic design is certainly present here, including the wasp hallway, bridges through the woods, shipping crate stunts, and the interstate disaster scene, among others. Unfortunately, lighting is very generic in most places, featuring color washes or dark scenes, which do no favors to the details of the scenes, either washing them out, or keeping them too dark to see, also making it hard for actors…
Read More…A PETRIFIED FOREST is very much an ‘old-school’ haunt, with very few advanced special effects, one of which being the ever so popular ‘laser swamp’ effect, aptly placed in THE SWAMP attraction. Creative and original scenic design is certainly present here, including the wasp hallway, bridges through the woods, shipping crate stunts, and the interstate disaster scene, among others.
Unfortunately, lighting is very generic in most places, featuring color washes or dark scenes, which do no favors to the details of the scenes, either washing them out, or keeping them too dark to see, also making it hard for actors to effectively scare Guests. Some more refined and defined lighting through pin lighting would go a long way in creating focus points and distractions through scenic elements, adding to the scare potential.
A PETRIFIED FOREST created some impressive bridges through the trees in THE SWAMP, however, they were only lightly used for scares, missing out on some great potential as Guests traverse the narrow, twisted bridges. The facades of both attractions are very impressive and detailed, creating very distinguished landmarks and photo opportunities for each attraction.
THE HUNTED features a new technology to the attraction, ‘Z TAG’, a small beacon on a necklace displaying ‘health status’ indicated by a blinking light. Characters are to touch the beacon and affect the health status until the Guests are to locate a doctor, allowing the status to be restored. Unfortunately, while this an interesting technology, falls a bit flat and cumbersome at A PETRIFIED FOREST. The directions were unclear and the attraction didn’t have enough Z TAG necklaces for the all the Guests within the haunt at a given time, so they began sending one per group (also indicating desire to be touched by actors), limiting the interactivity, which the haunt relies on heavily for its theming and overall experience. An interactive attraction could have perhaps been more effective with a simpler (and cheaper) setup in order for the attraction to stay focused on the story and the scares.
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