Special effects galore! Azra has its claws on all forms of props, sounds, and details to fully encompass you. I know we mentioned it before, but the mannequin room and the zombie cage area are favorites of ours. This is because Azra can turn an entire room into an impactful experience, and not merely because of an abundance of items or intricate details, but for other reasons. They can use lighting, activity from all directions of a room, fog, and one’s perception to their advantage. We want more! Having details on the walls as you are sloping up to get…
Read More…Special effects galore! Azra has its claws on all forms of props, sounds, and details to fully encompass you. I know we mentioned it before, but the mannequin room and the zombie cage area are favorites of ours. This is because Azra can turn an entire room into an impactful experience, and not merely because of an abundance of items or intricate details, but for other reasons. They can use lighting, activity from all directions of a room, fog, and one’s perception to their advantage. We want more!
Having details on the walls as you are sloping up to get to the different levels of the haunt is a nice touch. Going back to actor engagement, we felt as though sometimes the focus was put on animatronics to fill spaces a little too frequently. Perhaps if the actors engaged more, those scenes would resonate more, and if they used the props around them, it might help pull everything together. One example of this was an actor utilizing an animal prop near the end of the haunt. Granted, we were possibly moving at a quicker clip at the end, not allowing us to catch what the scene was entirely, but we do know there was a large prop, and it was scary. That’s all that matters, right?
To quickly mention, the sweet-smelling room of the carnival area, the carnival music, and the maniacal laughing track within that area was a little disorienting; I’m sure the 3D glasses had something to do with that as well!
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