The wide array of effects used within Azra is at points jaw-dropping! The construction of some of the walkways is quite impressive, our favorite was the pumpkin walls! The two-story build uses see-through grated flooring which allows Azra to use dual scenes at one time as you walk above and look below. At times, there is almost too much to see to possibly take it all in!
The size of some of the animatronics and props are overwhelming and make you feel small as you maneuver your way past them. Some things you will encounter are a mini-maze, a mirrored hallway to test your ability to discern what’s alive and static, a foggy swamp, a 3D glasses-required clown haven, and much, much, more.
Azra relies heavily on their ability to apply lighting and fog in a way to disorient you. In some instances, it is so extreme it is simply impossible to see where you are going. A few times we were unable to see some aspects of the haunt we wish we could. They apply the lighting well in areas to hide actors who are ready to startle but maybe a tad too much ambiance in some instances.
The scenes in Azra are unique to them and convey a one-of-a-kind experience. Many of the scenes are floor to ceiling and keep you in the moment. Due to the number of props and actors within Azra, many sounds can be heard throughout the haunt, like the screams of the victims and loud sirens and horns. One of the larger props was quite loud and could be heard in more than one room. However, Azra does well at attempting to contain those sounds with plastic strip curtains at entryways.
We especially liked the aspect of walking on the catwalk with other scenes below us. The actors below would engage with you as you were suspended above them.
Azra uses everything they can to startle you; drop walls, horns, air guns, props, actors, and simply the atmosphere they create.
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