Business up front / party in the back? Yup, big time! Park in the lot or adjacent lots, walk past the door going to the escape and rage rooms, and turn the corner to join the fun.
Right past the ticket window we came across colossal props and neat photo ops, followed by a dancing-fool Beetlejuice-ian barker who got us pumped up while showing us to a row of carnival game booths. We tried hurling balls through toilet seat covers and other feats of skill for fabulous prizes.
The whoop-it-up party atmosphere was rockin’ and infectious! DJs spun dance tunes, actors roamed, and a costumed performer on stage spun around a light-up baton. Spooky props were set about the queue area, including the big lizard itself, Azra the dragon.
We watched a rules-reading video combined with a little bit of a skit in the pre-entry area. Only, we could not hear it too well with sound bleeding from the party-hearty queue and had to crowd around the screen. A live person followed up with some more rules recitations and told us to wait at the entrance.
In an anxious build-up, through a billowing curtain we saw glimpses of someone coming toward us and heard the taps of a cane on the ground as the figure slowly sauntered forward to issue a welcome. A delicious opening set piece of anticipation and rising tension!
Inside the attraction, immersion was very good with everything going on in there. Azra is an ‘always something happening’ haunt that throws something new at you around every corner and does not let you catch your breath too much. It can get intense: the action remained hot and heavy, and the actors were always involving us in form of insanity or another.
We exited into a bright entertainment center type of area called the Escape Room Zone. It contains escape rooms, rage rooms, a paint-squirting room called Paint Blast, jelly ball, a merch table, and vending machines – a very nice set-up.
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