Cayo’s theme has always been a little ambiguous. There’s an industrial apocalypse sort of vibe, and this year’s show is very poignantly political. Topics like war, oil, a failing economy in a post-capitalist hellscape. It’s all so on the nose, and yet reality is often much scarier than the myths and monsters we can dream up. The first half of the haunt is linear as we wander through a war-torn city. Evidence of explosions and disasters is obvious in every scene; and the survivors, if you can call them that, are mutated zombie-like creatures that lash out at any sort…
Read More…Cayo’s theme has always been a little ambiguous. There’s an industrial apocalypse sort of vibe, and this year’s show is very poignantly political. Topics like war, oil, a failing economy in a post-capitalist hellscape. It’s all so on the nose, and yet reality is often much scarier than the myths and monsters we can dream up.
The first half of the haunt is linear as we wander through a war-torn city. Evidence of explosions and disasters is obvious in every scene; and the survivors, if you can call them that, are mutated zombie-like creatures that lash out at any sort of movement. If you look too closely, you can see the hallmarks of sets built on a budget, but those so quickly disappear, immersing guests into a world of chaos and despair.
The second half of the show is where I start to lose immersion. The asylum scenes keep the dreary mood flowing, but there are show lights plainly visible on C-stands in a few places. While this does sort of keep with the industrial theming, they also don’t quite fit the scene properly. The remainder of the scenes flip-flop between medical horror and small vignettes that hit the political theme on the head with a sledgehammer. I also noticed the personal belongings of actors in at least two scenes. While there was some attempt to keep them tucked away, a brightly colored bag tends to stick out among the dark colors of this haunt.
I’m not certain if there’s a story explicitly written for this show, or if it’s meant to be more theme-driven, allowing guests to draw their own conclusions, but I certainly didn’t pick up on any specific narrative other than the obvious.
Exiting the attraction, there’s a little bit of a gradual letdown from the atmosphere, but guests are essentially dropped right back into the parking lot. The exterior is still very much “in universe” for the rest of the haunt, but as this is a warehouse in an actual industrial area, there’s not a lot that really can be done once outside.
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